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[YR]Lay Waste (2)
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DrKyle1357
AA Infantry


Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sat Mar 07, 2009 5:30 am    Post subject:  [YR]Lay Waste (2) Reply with quote  Mark this post and the followings unread

Ok, so theres two bases, a few of oil derricks and a small millitary fort in the center. Tell what you think of it.



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small fort
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minimap
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Last edited by DrKyle1357 on Sat Mar 07, 2009 8:31 pm; edited 1 time in total

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Mar 07, 2009 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

IIRC ammo boxes do not show up correctly ingame

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DrKyle1357
AA Infantry


Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sat Mar 07, 2009 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I noticed that too. Also the water tower is invisible ingame. Ill go fix those things and look around for anything else

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Mar 07, 2009 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I forget the strange word used for scattered islands.. anyways I like it! but lose civ the military base.

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DrKyle1357
AA Infantry


Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sat Mar 07, 2009 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok... but im keeping the derricks

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 07, 2009 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damned Machine wrote:
I forget the strange word used for scattered islands.. anyways I like it! but lose civ the military base.


Archipelago, maybe?

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DrKyle1357
AA Infantry


Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sat Mar 07, 2009 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

here it is



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Last edited by DrKyle1357 on Sat Mar 07, 2009 9:40 pm; edited 1 time in total

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Sat Mar 07, 2009 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I´m not the best at mapping, but i do have some suggestions for you that i think might spice up this map.

1: Lose most of the small Islands, put a few, bigger Islands in that may contain Ore, Gems, Structures

2: Make that center area a key area, such as: Expansion locations for Ore, Gems, Tech Structures(Already there), Civilian Sctructures

3: Create some Island paths to the Player bases, so they don´t have too relly on Hover transports too much

4: On the minimap, the Players seems to have a wery small base area, and expansions are not possible , due to the small Islands

Keep doing work on this map, and it will turn out nice Wink

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Mar 07, 2009 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Liten wrote:

1: Lose most of the small Islands, put a few, bigger Islands

But then it wouldn't be a "cool" "realistic" archipelago Sad

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Liten
Scorpion Sniper


Joined: 29 Sep 2008

PostPosted: Sat Mar 07, 2009 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

They take up all the place, preventing an expansion and leaving almost no room for Ships, leaving the entire battle to Air units D:

Also, i didn´t say ALL of em, just a few #Tongue

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DrKyle1357
AA Infantry


Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sat Mar 07, 2009 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made some bigger Islands and opened up the waterways a little, but tried to keep it looking natural



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lay_waste.yrm
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Download
 Filename:  lay_waste.yrm
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