Generals don't use mix, they use big. For that, use FinalBig, or any big editor. The file starters should explore first would be INI.big vanilla Generals, or INIZH.big for ZH. All the INIs are there. QUICK_EDIT
I advice to start modding TS/RA2 first before moving on to Generals. Learn the basics of modding before going further
In Ts im begginer .. and i know the basics ..... and its not difficult at all !! and i can say same thing about RA2 .. so can you help me with ZH ? QUICK_EDIT
You can use XCC Mixer to handle the Bigs. Just treat them like a regular mix. Only when you don't have to make a big to run your mod, instead just create the corresponding foler in you zer hour directory. (data/ini/object etc etc). _________________ Please, read the signature rules of the forum. QUICK_EDIT
I advice to start modding TS/RA2 first before moving on to Generals. Learn the basics of modding before going further
Sorry, but I don't see the logic in this. TS/RA2 has no similarities with Generals at all. Now I would understand that one should learn Generals before C&C3, but not this. QUICK_EDIT
With XCC, you go into INIZH, find the files you want (let say, weapon.ini), then you right click on it, and click extract. Delete anything before and including the slashes.
Once extracted, place the file inside (zh folder)\data\ini
For object files, place it inside (zh folder)\data\ini\object
It should be fairly obvious where to place things by judging the parts of the file that you deleted in step one. QUICK_EDIT
Rather than extracting all the time, you can use both selections in XCC Mixer (just move the little bar over, and you will see that theres a second one there). When you simply hit copy, it will copy your selection from the first selection to second, and you can do this both ways. So, I usually use the first selection to go into the Zero Hour BIGs, and the second one is my desktop, and I simply copy over what I want. Then close it down and open up the files to edit.
When going to put you files in Zero Hour, you need to recreate the structure in which it was in the BIG. Thats where the "\data\ini\object" comes from. each entity between the slashes is a folder. If they do not already exist in that order in your ZH directory, you need to make new ones. There should be a Data folder, open up. There won't be any INI folder though, so you have to make one. And then you'll have to make an Object folder in the INI folder. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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