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[YR]Trinity City(2)
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DrKyle1357
AA Infantry


Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sun Mar 08, 2009 6:17 am    Post subject:  [YR]Trinity City(2) Reply with quote  Mark this post and the followings unread

This is my first urban map. Its not done so don't flame it too hard. Just a couple of pointers would be nice. Its a big city with a crator.



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Last edited by DrKyle1357 on Sun Mar 08, 2009 6:50 pm; edited 1 time in total

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Mar 08, 2009 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

What's a stadium doing at the center of the city?

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DrKyle1357
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Joined: 24 Jun 2008
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PostPosted: Sun Mar 08, 2009 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Most cities have stadiums

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Javier
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PostPosted: Sun Mar 08, 2009 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought so.

Needs more space for both players to build their base. And put some civilians and vehicles in it.

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DrKyle1357
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Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sun Mar 08, 2009 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
And put some civilians and vehicles in it.

I agree, but I'm done for tonight. Keep the sugestions coming!

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DrKyle1357
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PostPosted: Sun Mar 08, 2009 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

added more buildings, some cars and civilians



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Last edited by DrKyle1357 on Tue Mar 10, 2009 5:24 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 08, 2009 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woot, gems in the middle of da city. Oh, and what is that Stadium doing on top of the mini mall?

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DrKyle1357
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Joined: 24 Jun 2008
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PostPosted: Sun Mar 08, 2009 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm... didn't see that I'll go fix it.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun Mar 08, 2009 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

if the cities theme is to have a giant war crater in the middle... i doubt people would be still there. make it so the cars look like they are crashes (have them parked in streets pointing random directions to each otheR)

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Mar 08, 2009 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Noticed a issue:

-Put transitions bettween the grass and the pavement, looks much better! Wink

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DrKyle1357
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Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Sun Mar 08, 2009 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
if the cities theme is to have a giant war crater in the middle... i doubt people would be still there. make it so the cars look like they are crashes (have them parked in streets pointing random directions to each otheR)


Ill get on that. Is it possible to have buildings half destroyed?

ShadowHunter wrote:
Put transitions bettween the grass and the pavement, looks much better!


what should I transition with?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 08, 2009 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

DrKyle1357 wrote:

Ill get on that. Is it possible to have buildings half destroyed?


Of course. Just double-left-click on the building you have placed and edit the options.

Quote:

what should I transition with?


There's a tile set for that. Look for "Pave Fix A" or something like that.

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Last edited by Crimsonum on Sun Mar 08, 2009 8:48 pm; edited 1 time in total

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Shadow Hunter
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Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Mar 08, 2009 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

wait, i think RA2 don't have that, Nevermind!

Edit: go to the number 80 to found translations!

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DrKyle1357
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Joined: 24 Jun 2008
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PostPosted: Sun Mar 08, 2009 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want to make the city look like its in Perma Flash. What should I set the lighting to to make it look like that?

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DrKyle1357
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Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Mon Mar 09, 2009 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

buildings are damged, no more civs and cars are scattered everywhere



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DrKyle1357
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Joined: 24 Jun 2008
Location: My door is locked. I have a gun.

PostPosted: Fri Mar 13, 2009 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hello?... any suggestions?

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sat Mar 14, 2009 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

No news is good news.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Mar 14, 2009 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a bit to much variety in buildings and they are a bit close to each other, don't you think?

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