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C&C Tiberian Dawn Redux
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Tue Apr 21, 2009 5:49 am    Post subject:  C&C Tiberian Dawn Redux
Subject description: Discuss the C&C Tiberian Dawn Redux Mod for C&C Generals Zero Hour here!
Reply with quote  Mark this post and the followings unread

Remember the original Command & Conquer? Remember all the units, characters and themes from the game? Remember the gritty feeling of RTS Warfare? Remember Tiberium?

Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the advanced 3D World of the C&C Generals Zero Hour SAGE 3D Game Engine and looks better than ever!

All the classic units and themes are back with changes and improvements over their originals, and one of the best video game soundtracks blasts in the background once again! And if that was not enough... the full motion videos of the mission briefings are here and that means that some of the missions from the intense story campaigns are back and are looking better than ever!!! But you can dish it out in a skirmish or multiplayer game to your hearts content, as this Mod does work in both modes!

We will also be undertaking a great challenge to making the graphics that the Zero Hour SAGE Engine had offered to a whole new level to resemble or even rival C&C3! While you are waiting on this massive update to be completed, you can go ahead and re-discover this classic game on the SAGE 3D Graphics Engine that C&C Generals Zero Hour is using in the current release of the Mod! Do not forget to look for the latest Mod patches as well! Plus with the current release there is some bonus content that allows you to explore events that occurred over the 35 years that went on after the First Tiberian War ended when Kane was presumed dead, including but not limited to the evolution of the two sides and the expansion of the secret subfactions that both sides had established during the First Tiberian War while also exploring in detail some of new units that were developed and tested by both sides which even include those that eventually evolved into becoming the main battle forces seen in the Second Tiberium War!

WEBSITE:

http://cnctdredux.cnc-comm.com/news.php

FORUM:

http://www.cnc-comm.com/community/index.php?PHPSESSID=b58019cb1ea61d7d4f0bbcdd67f907fa&board=61.0

MODDB PROFILE:

http://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

Thank you for your time to view this and your feedback is always appreciated as we strive to continue to work hard on this Mod which is recreating the great classic C&C game and taking it to new heights in the process!

2009 sgtmyers88 & the C&C Tiberian Dawn Redux Development Team



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New Tanks and Ice in the reworked "Bitter Winter" Map
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Reworked Graphics on "Flash Fire" Map
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Reworked Graphics on "Alpine Assault" Map
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Recreated GDI Mission 02 Image 002
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Recreated GDI Mission 02 Image 001
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_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

Last edited by sgtmyers88 on Thu Aug 06, 2009 6:25 am; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Apr 21, 2009 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Having played it online with friends it's much better than I stated last time I saw it appear here.
Fix the damn install/uninstall so it doesn't take half of the ZH directory with it!

That and more optimisation please Wink

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Apr 21, 2009 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good, I will play it when I have some time. Wink

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Apr 21, 2009 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

AMG WRONG! GDI MISSION 2 DOESN'T HAVE A HAND OF NOD!!!!!1111one1one1one1111

lol, now that's off my chest...

This mod seriously progressed a lot! I didn't really like it at the start, but it's really coming together now. Looking good Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Apr 21, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some of the stuff I knocked it for previously has been fixed/looked ugly in the screenies used. Unit designs are mostly faithful to their TD counterparts, infantry are quite useful and you gotta love the extortionate Abrams MG upgrade #Tongue Worth it for an AA/AP turret though, well... kinda XD

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Wed Apr 22, 2009 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Well guys... if you have not already checked the websites, there is more coming soon that will blow your mind! Here is a preview of the hard work that is still a work in progress...



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Waterfalls for the maps....
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New Advanced Communications Center Beta Model...
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_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 22, 2009 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey Myers, I didn't even know you had an account here. Things are looking excellent so far, It's great to see progress picking up.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Apr 22, 2009 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Impressive...

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Apr 22, 2009 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

You live in Tulsa Oklahoma too? i thought I was the only one #Tongue. nice looking mod.

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Thu Apr 23, 2009 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

ZOMG another PPM member here in Tulsa? I thought I was the only one too! o_0 And thanks for the feedback...

_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Fri Apr 24, 2009 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

The hard work done by sgtmyers88 and the C&C Tiberian Dawn Redux Development Team pays off with the addition of new terrain, waterfalls, and Pixel Shader 2.0 for Zero Hour and the Mod!



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New Terrain and Pixel Shader 2.0 for the Zero Hour SAGE Engine...
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_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Apr 24, 2009 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you hacking the game or something? Pixel shaders and all that stuff ain't supported by Generals Neutral

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Apr 24, 2009 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Myers, you should get in touch with ferkhat. He's got plenty of high quality re-created TD buildings in 3DS format (If I remember correctly) and he's not using them anymore. Maybe he will donate them to you.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Fri Apr 24, 2009 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure Ferkhat has made C&C1 recreated models? I have seen only recreated C&C3 models from him. :S

EDIT: You have now posted more pictures on PPM than in your own forum. XD

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 24, 2009 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Are you hacking the game or something? Pixel shaders and all that stuff ain't supported by Generals Neutral


Seems like it, reminds me of the APB team

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Sat Apr 25, 2009 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Apr 25, 2009 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread


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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Thu Aug 06, 2009 6:20 am    Post subject:  Another Tiberian Dawn Redux Update... Reply with quote  Mark this post and the followings unread

Hello Tiberian Dawn Redux Mod Fans and Critics! Here is a couple progress videos on my YouTube Channel (sgtmyers88) that I have uploaded...











Here also are some of my latest Screenshots of the Mod...



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C&C Tiberian Dawn Redux Mod Screenshots
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C&C Tiberian Dawn Redux Mod Screenshots
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_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Aug 06, 2009 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

its simply amazing effort. Ah the good ol' days of 1995 .... simply wonderfull!. Is all i can say

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Aug 06, 2009 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Great work. BTW, are those XO Power Suits?

Awesome!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Aug 06, 2009 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Sgtmyers88 give me a PM, ill sort a nice new logo out for you Wink

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Sun Aug 09, 2009 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

@Ixonoclast

Thanks for the feedback... and yes they are! Smile

_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Aug 09, 2009 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, finally posted here Very Happy

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Aug 09, 2009 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

sgtmyers88 wrote:
@Ixonoclast

Thanks for the feedback... and yes they are! Smile


AAAAAAAAAAAAWWWWWEEEEEEEESSSSSSSSSSSSOOOOOOOMMMMMMMMEEEEEE

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Aug 09, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking good!

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Aug 09, 2009 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, hey sgymyers, I saw your latest update on ModDB, and I have to say, Ingame Cutscenes!? AWESOMEEEE

and besides that, Woot! new bloom effects, because imho, PS 2.0 makes it look a tad bit too dark, Im not saying it's a bad thing, it made stuff look better!

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Tue Aug 11, 2009 1:58 am    Post subject:  X-0 Power Exosuit Video Reply with quote  Mark this post and the followings unread

Here is the video to the X-0 Power Exosuits in action. I used a well known music track by Frank Klepacki to bring a different effect to the TD themes... Watch to find out! Wink





Enjoy!

_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Wed Sep 30, 2009 8:43 am    Post subject: Additional Mod Updates Reply with quote  Mark this post and the followings unread

Hello guys, I am here again to post some interesting updates with the C&C Tiberian Dawn Redux for C&C Generals Zero Hour. Check out the new Screenshots and the video below:





We look forward to bringing you the latest version of the Mod for download at the end of the year. Cool



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_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 30, 2009 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Update! Wohoo!

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Sep 30, 2009 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know you are using effects not native to the original engine (hdr lighting etc.) And its beautiful.

Are normal maps supported by Generals or can they engine be made to use them, because that would be AMAZING!

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Wed Sep 30, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Most of the maps seen here are converted versions of the original Generals Maps!

Maps shown in the Screenshots from top to bottom:

1.) Bear Town Beatdown
2.) Tournament Tundra
3.) Tournament Desert
4.) Killing Fields
5.) Heartland Shield

_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Sep 30, 2009 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why not move to TW or RA 3?

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Wed Sep 30, 2009 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gimme that! #Tongue

Really great work.

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Become one with your heart's desire:
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 30, 2009 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
Why not move to TW or RA 3?

Because there are already mods doing that?

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Wed Sep 30, 2009 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Plus, I can run Generals just fine, KW and RA3 crash after some time, and TW sometimes doesn't crash and sometimes does. #Tongue

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Become one with your heart's desire:
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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Wed Sep 30, 2009 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
Why not move to TW or RA 3?


Because TW or RA3 doesn't have "proper" airfields? #Tongue

Yes, TDR does have planes; F-22's and that GDI plane I keep forgetting the name for...

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Wed Sep 30, 2009 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant graphic normal maps (IE normal map textures) not generals maps.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Thu Oct 01, 2009 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Simply amazing sgtmyers

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Wed Oct 21, 2009 5:03 am    Post subject:  C&C Tiberian Dawn Redux Screenshot update... Reply with quote  Mark this post and the followings unread

Check out some of the latest screenshots to C&C Tiberian Dawn Redux!

We are showing off more of the beautiful scenery and the GDI Task Force Talon Subfaction!

Look for our 2009 official Mod trailer as well!

We are releasing version 1.3 (what you see here) this Christmas!

OFFICIAL 2009 MOD TRAILER TO C&C TIBERIAN DAWN REDUX!






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_________________
RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Oct 21, 2009 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Absolutely amazing.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Oct 21, 2009 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

is that a wolverine?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Oct 21, 2009 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

XO powersuit, apparently.

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Thu Oct 22, 2009 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Yup, a nice mod, but a lack of the proper sidebar instead of this Generals' 'bottombar' is somewhat saddening. = (

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minibond
Rocket Cyborg


Joined: 01 Aug 2009
Location: Rome, Italy

PostPosted: Thu Oct 22, 2009 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
AWESOME
WW.....
E.E....
S..S...
O...O..
M....M.
E.....E


Awesome mod!
When is the download?

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Sun Oct 25, 2009 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread


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RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

TD Redux: https://www.moddb.com/mods/command-conquer-tiberian-dawn-redux

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Mon Dec 07, 2009 9:58 pm    Post subject:  Another v1.3 Pre-Release Update Reply with quote  Mark this post and the followings unread

COMMAND & CONQUER TIBERIAN DAWN REDUX

VERSION 1.3 UPDATES:


This Mod uses never before seen visual effects with Pixel Shader 2.0
which includes Bloom Effects and detailed shadows, along with dynamic
fog and sunlight effects.

New terrain textures along with new high quality shrubbery, waterfalls, and various other nature props create beautiful realistic natural scenes in the in-game maps.

New environmental hazards which include terrain obscuring fog, volcanoes with lava that can destroy your forces who may encounter it or get too close, and deadly Tiberian based monsters such as Viceroids and Tiberium Ground Veins which can attack your forces randomly.

Several graphical, coding, and scripting bugs have been fixed and improved.

Most of the maps, models, model skins, and particle effects have been totally replaced or improved with stunning new details not seen in most C&C Generals Mods. This includes fully 3D animating wheels and treads on vehicle models, enhanced shadowing, enhanced sun/moon lighting effects, reflective water, dynamic fog and weather effects, new terrain, bump mapped textures, and much much more!

Audio details have been improved with new sounds and effects.

Improvements and fixes have been made to the single player missions and with several of the skirmish maps that previously had various bugs.

The in-game user interface has been updated with new textures and also includes new text fonts, team/player color selections, and mouse cursors.

Over 40 all new skirmish/multiplayer maps made by both our development team and by various members of the C&C Community!

The Nod Black Hand has a new vehicle known simply as the "Microwave Tank". This experimental vehicle shoots a powerful microwave beam that cooks infantry and it can also disable vehicles
and buildings while doing a small amount of damage to them.

GDI's Task Force Talon Special Forces Unit has a new base defense, the "Vulcan Turret". This is a Beta to the Component Tower Vulcan Cannon Turret well known in Tiberian Sun. It is useful for taking out infantry, light vehicles, and even aircraft.


SCREENSHOTS ATTACHED:



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RA Redux: https://www.moddb.com/mods/command-conquer-red-alert-redux

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Dec 07, 2009 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn you. I have to fix Generals. This is a very nice Christmas present and I look forward to blowing the hell out of Noddies for the Holidays.

Can we play as regular GDI and Nod without the power suits and crap? I'm assuming these are all subfactions, right? Is the AI working?

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sgtmyers88
Vehicle Drone


Joined: 05 Oct 2008
Location: USA

PostPosted: Mon Dec 07, 2009 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

To answer your questions...

Yes... Yes... And Yes...

Thank you... Wink

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Mon Dec 07, 2009 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seriously...awesome! You're giving the generals on my first decade CD a reason to stay installed Very Happy

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Dec 08, 2009 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I wanna see the Vulcan Turret D:

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