Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 12:22 pm
All times are UTC + 0
Spy Planes in PPM: Final Dawn
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 24, 2002 4:57 am    Post subject:  Spy Planes in PPM: Final Dawn Reply with quote  Mark this post and the followings unread

Westwood loves to make spy planes as superweapon. So, people aim and a spy plane arrives and reveals a small area for you. Modders prefer a spy plane as an unarmed aircraft with good sight. The spy planes from PPM will really inovate them and if you are good enough, you will be break defenses with them or even bases.

Breaking defenses and bases sounds weird for a spy plane, but what spy planes in PPM still have as primary objective to be used to uncover the shroud. Spy planes are fast and can be fast enough to atract enemy missiles to far distances. The use of this trick can transform a simple Spy Plane in a deadly weapon. Nod players gonna like it a lot, specially because Nod's spy plane will have the best overall damage as a Kamikaze unit. The Brotherhood of Nod has tweaked the aircraft to make it very fast and makes a considerable stronger explosion than any other airplane when destroyed and spy planes are easily to be destroyed in Final Dawn. Other sides will also have their exclusive feature in their spy planes, but tending more to recon missions.

Breaking defenses with spy planes are the task of bringing a group of them, aproach the victim by forcing fire and if it's near enough, the enemy missiles will hit their own building. GDI players must be aware of this, because the Missile Defense upgrade is very strong at enemy units, but it can also make a dangerous damage in your own buildings. So, beware when using it. Obelisk Of Darkness have less risk of affecting its units, however, Nod SAM are still dangerous. TDL also may have problems with their Advanced Guard Towers and Cyborgs would also suffer with Plasma Turrets.

Defenses for these situations are the use of safe anti-air units, specially infantry. GDI has the AA Infantry which is strong and 100% effective at targets. Nod has Stealth Laser Trooper, which is weaker than AA Infantry, but might surprise aircrafts with its stealth ability. It's important to remind that Stealth Laser Trooper also hits land units and AA Infantry doesnt hit land units. TDL has Sargeant as a good solution against Spy Planes and Cyborgs has Specialist Trooper where it shoots rockets which only damage air units.

The most important step to defend against them is to mix units with towers in the defense. If you defend well by air, spy planes will not be a problem. You can also consider units capable of damaging more than one unit per shot and that's where GDI and Cyborgs have the best tower solutions, Missile Defense and Plasma Turret respectively. While they can't be good at spy planes inside their base, they are great before they enter. Paranoid players can build an extra MCV to become able to make these towers far away from the base, in the middle of the way protected by some units.

Any comments, ideas or suggestions, reply here!

Back to top
View user's profile Send private message Visit poster's website Skype Account
One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Tue Dec 24, 2002 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have one word to reply to that with..... COOL! Is it just me? Or is this mod really, really well thought out?

Back to top
View user's profile Send private message Send e-mail Skype Account
TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Tue Dec 24, 2002 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its not just you, I think this mod will be kickass! Very Happy

_________________

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Wed Dec 25, 2002 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

erm you mentioned kamikaze what abotu making a plane that did just that you aimed ti at a target and it just went to it and crashed woudl be funny as hell and could also be real effective if you got enogh planes that is Very Happy

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 25, 2002 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

We're thinking about it, yet some people (from USA #Tongue) already complained about that... lol...

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Dec 25, 2002 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

woops... my bad, not from USA, from Australia :p...

Back to top
View user's profile Send private message Visit poster's website Skype Account
TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Thu Dec 26, 2002 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

LMAO!!!!!!!!

_________________

Back to top
View user's profile Send private message Send e-mail Yahoo Messenger Account AIM Address
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Dec 26, 2002 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Tapek complained that if we give full kamikaze ability to it, people might appeal with this unit. However, if we give it, it won't be strong. It will do a weak, but considerable damage...

Back to top
View user's profile Send private message Visit poster's website Skype Account
Tapek
Guest




PostPosted: Thu Dec 26, 2002 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I said people would abuse it. You could make about 200 and send 10 to explode on each enemy building, rendering a base helpess.

Then you could surround their base with Pyro Snipers and Artillery. Then you could laugh as all the infantry explode in flames and vehicles get torn to shreds while kamikaze planes in the background explode onto their buildings like a new apocalypse.

Hmm.. sounds kind of cool.

Back to top
DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Thu Dec 26, 2002 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, if the opponent was stupid enough to not have anti-air defences...

Back to top
View user's profile Send private message Visit poster's website Skype Account
Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Sat Dec 28, 2002 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

yea seriously just make damn good air D and you wouldnt have to worry...

Back to top
View user's profile Send private message
UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sun Dec 29, 2002 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, you'd think that'd work. In EE, when I first started playing, I'd send 10 nuclear bombers at the enemy, each targeted at an individual building (A nuke can take a few buildings), but they always have enough AA. Any air strike can be stopped with enough AA.

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account AIM Address
One Of A Kind
Gauss Rifle Trooper


Joined: 28 Nov 2002
Location: Derby, England

PostPosted: Mon Dec 30, 2002 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

But you've got to make sure that whatever AA is available is effective enough (like the AA gun in the first RA, that rocked).

Back to top
View user's profile Send private message Send e-mail Skype Account
Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Tue Dec 31, 2002 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

How about we add AA defences to certain structures like con yard or factorys or something? im gonna post more on this in class forums and see what the team thinks.

Back to top
View user's profile Send private message Visit poster's website
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Dec 31, 2002 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

we do have effective AA, yet Sk8er´s idea sounds good.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1536s ][ Queries: 11 (0.0109s) ][ Debug on ]