Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Dec 13, 2003 9:32 pm Post subject:
Re: Progress?
FireStorm wrote:
hello.. anybody in here, well just dropping by to check on the progress of this mod..
So any new stuff/progress/ideas to show us?
I'm sorry about the lack of updates, but most stuff I have worked on recently is nothing one can show.
I mean, I guess most people aren't interested how the new unit palette looks like, I think (correct me if I'm wrong, I'll post it here then).
Second thing is I've worked on are the first two GDI missions, but they aren't finished yet.
Besides these things I've implemented the tiberium and blossom tree images from TD, but those on their own aren't worth showing, also with the new palette finished I need to re-convert them anyway.
Also the beta-testing I did on the VXLSE slowed progress down a bit, and last but not least - well, I guess you know the feeling when working on a bigger mod, you sometimes need some breaks, and I took some in the last 3 weeks.
But now that Big Jah is helping me with improving the normals and textures of the voxels and Clazzy making some basic maps and the new VXLSE and the BS SHP Editor being released and me getting more motivated, progress should speed up.
There will be some new screenshots showing progress soon, I'm just still working on some things I need to finish first.
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sun Dec 14, 2003 3:15 pm Post subject:
FireStorm wrote:
heh.. well at least there's soemthing interesting to read..
and by unit pallettes, what you mean by that? you changed the unitsno.pal and unittem.pal to your own version??
or am I far off?
nope, you aren't, this is exactly what i did
i just replaced some of the colors with colors from the td palettes, to give more accurate results when converting shps and texturing voxels QUICK_EDIT
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