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Bounds and VXL-Size
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Gravity
Guest




PostPosted: Fri Oct 30, 2009 11:45 am    Post subject:  Bounds and VXL-Size Reply with quote  Mark this post and the followings unread

Hello @all
i want to make a voxel (Mammoth MK II ->hmec.vxl) a little bit bigger.
I've readed many topics here in this board, but in all threads is the intention of the creator the scale of the model to make it smaller.
If i edit the bounds of the Voxel (all values *1,5 --> 50% bigger), i become a model with invisible lines between the vxl stones.
Like this

hmec.vxl
--------------
--------------
--------------
--------------

hmecbigger.vxl
---------------
free
---------------
free
---------------
free
---------------

The VXL stones have to be bigger but only the difference between the stones will be greater if i edit the bounds, what can i do for that problem.
I use VXL Editor III and HVA Builder 2.12. Both of it make the same problem.
I hope u all understood my problem, because my english is not the best ^^

Thanks alot
Greetings Gravity

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Oct 30, 2009 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Best thing to do here is to scale it up using vxlIIIeditor, then reduce it to fit your needs with os hva builder. But remember if you scale a voxel that has multiple parts, you must rescale all the parts. Well you dont have too but I highly recommend it.



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Gravity
Guest




PostPosted: Fri Oct 30, 2009 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow thank u very much for your work ^^
I will try it in the next hour and then i will write here again ^^

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Gravity
Guest




PostPosted: Fri Oct 30, 2009 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok i tryed it now and i have another problem after the process.
The Animation is terrible destroyed after the resize x2.
The legs flyes over the screen and the reanimation is very hard with this.
Any ideas? Or have anybody a resized model from hmec?
I need it so 30~50% bigger

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Oct 30, 2009 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfourtunatly you'll have to put him back together, after resizing something the original hva file will not read the new size and will not put it together for you. Though you can use the old hva file as a guide. It will place the pieces at the right angles for the animations, you'll just have to piece it together like a puzzle. It shouldnt be to hard cause every piece is very noticable as to where it goes, and it will give you a little knowledge of how the animation sequence works with voxel and hva.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Oct 31, 2009 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

or you could try MadHQ's remake mmk2 vxl that is ra2 sized if can find it.

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Gravity21m
Vehicle Driver


Joined: 02 Nov 2009

PostPosted: Mon Nov 02, 2009 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm i've searched alot for the model of MadHQ but i can't find it. Does anybody know which mod it was?
Or have anybody the vxl on his hdd?
I hope u can help me, thanks alot for the work
Greetings Gravity

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