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TSLR engine update thread.
Moderators: Vefbl4
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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Thu Aug 13, 2009 7:08 pm    Post subject:  TSLR engine update thread. Reply with quote  Mark this post and the followings unread

Here I will post updates.If you have any comments please leave them in engine talk thread. Smile



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Last edited by Vefbl4 on Sat Aug 29, 2009 7:52 am; edited 2 times in total

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Vefbl4
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PostPosted: Sun Aug 23, 2009 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update.

New feature that will allow to make illusion of higher and lower elevation using darker and lighter ground.

It still uses cells ,but this will be changed. Smile



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Vefbl4
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PostPosted: Sat Aug 29, 2009 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Update.

Just a better view of the updated shadow effect.



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Vefbl4
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PostPosted: Sat Aug 29, 2009 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update.



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Vefbl4
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PostPosted: Sun Nov 08, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update.

Long time with no updates, since we are in the most complex part of editing now.

Just a little part that shows global sun light.

Also we figured out that we will use dynamic shadows, for units and buildings.

It may look like some of those tanks and trucks are floating. Yes, they are, we are testing the hover ability.

Hovers=yes
Hover Height=10
Hover Min=5
Hover Speed=0.1



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Vefbl4
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PostPosted: Sun Nov 15, 2009 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update.



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