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You can understand my curiousity.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 3:27 am    Post subject:  You can understand my curiousity. Reply with quote  Mark this post and the followings unread

How do those bridges work in the DTA 1.10 trailer work, as the terrain is all flat, one layer. How do units go under the bridge?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 03, 2010 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

It's done using tunnel logic.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, interesting. Though I do not understand how the game thinks about that being they are on the same elevation but on different planes of movement (being they don't block each other's movement).

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jan 03, 2010 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

A Correctly placed Tunnel can pass through any impassible surface. The only thing the placed tunnel will change is Point A and Point B, whatever is in-between these two points will not be effected and units will be able to travel across that midsection (if it's passable terrain of course) and through the tunnel without issues (If done correctly, obviously).

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Darkstorm
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Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the clarification, it really is quite remarkable how much you can do with the TS engine.

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