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Rimtech Map pack 2
Moderators: Carnius
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Carnius
Grenadier


Joined: 23 Apr 2007

PostPosted: Wed Jan 13, 2010 6:04 pm    Post subject:  Rimtech Map pack 2
Subject description: Bugs fixed, new maps
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Eagle 11
Rocket Infantry


Joined: 21 Oct 2009
Location: Somewhere in the great nothingness

PostPosted: Wed Jan 13, 2010 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a bug in Hourglass map,ive destroyed nod ai's harvester,then the trigger repeated infinitely filling the map with harvesters.The game slowed down and freezed when their numbers was about 100-150.
And the buttons for units requesting Techcenter arent locked but i cant buildthem,theyre greyed out.Is an Techcenter builded automatically per script when enough Tiberium is harvested in this map or are these units totally unusable ?
Nice work except that Smile

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Republic_Commando_401
Disk Thrower


Joined: 05 Mar 2009
Location: GDI Bunker K-12 A Bosnia

PostPosted: Mon Feb 15, 2010 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, when i play GDI, no more harvs after the first one is destroyed but when i destroy nod's, 1 by 1 harvs started coming out. Hope they fixed that

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