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Update #3
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Feb 18, 2010 10:18 pm    Post subject:  Update #3
Subject description: Nod Military Parade
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We have two new members aboard!

Aro (terrain artist) and ApolloTD (coder).


oh.. and new screenshot.


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Feb 18, 2010 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, these voxel look awesome. Surprised
The bigger scale really improves the details.

Who is the voxel artist?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Feb 18, 2010 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum and ronco.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu Feb 18, 2010 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

p0rnflakes =)

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just a simple logo by bricks @ raminator, on Flickr

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Feb 18, 2010 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really great stuff ronco

The only things i would suggest is

- Some of the scales seem a little off, for instance the stealth tank is huge bigger than the MCV (maybe the MCV could be bigger ?) and the Mobile Repair bot also seems large compared to all the other units (but this is just opinion, scale is not something TS or any C&C is really known for lol)

- It would be interesting to see a version of the GDI harvester without the grey bit on the back and just gold, like the cameo. I seen this in a TS mod and it really looked good.. NCM Revolution ?)

But these are minor points you have done a good job with these units

P.S. Whats up with the TS Weed eater/ Weed facility building
Are these staying as direct ports from TS or just not yet complete ?

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Last edited by SMIFFGIG on Sat Feb 20, 2010 2:15 am; edited 4 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 19, 2010 8:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I made the Stealth Tank deliberately that big, so it could be shrunk via HVA Editor to preserve the detail (which I haven't done yet). It also needs a better texture as you can see.

Also, it's hard to tell what the size of the Repair Bot really, since no render of it next to any other unit (excluding a wallpaper, but that doesn't count) exists. But I agree, right now it's a tad too big.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Feb 19, 2010 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

It seems to hardly be RA2 anymore...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Feb 19, 2010 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxels are too smooth.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Feb 20, 2010 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
Voxels are too smooth.


Hardly. RA2 effs them up no matter how hard you work on them.

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sun Feb 21, 2010 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Yup. This is a best RA2 voxels i have seen. Best RA2 can provide. Voxelers did a good job.

And i agree with all critics.
Stealth tank will be made smaller and texture needs imrovements.

Also we will try to downsize MRV. I like current because of great detaling, i ll be sad to lose them.

As for weed eater. Atm there is no logic to have any use for this voxel. Just SP scenarios maybe.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Feb 21, 2010 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

IMO it should have max 12% downscale. And I never thought you could have great quality with RA2 voxel lighting (I've tried remaking TS voxels, but they're crap compared to these masterpieces.) #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Feb 21, 2010 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

IMHO, the MCV looks like a smoothebore artillery.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 21, 2010 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

It always has, it's because of that big-ass crane Razz

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Sun Feb 21, 2010 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I agree with Smiffgig's points, also good that you filled in on this Crimsy.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Feb 21, 2010 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Excellent work by everyone here, definately good progress however I would like to see what the Stealth Tank looks like scaled.

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