Posted: Tue Apr 20, 2010 4:12 am Post subject:
[YR] Death or Survival - MOD [3-5]
Subject description: Survival Map
This map holds five players, 1 to 3 human players and 2 AI computers.
This map is a survival map.
Map Themes:
Survival
Mods
Game Play:
Well this plays like a lot of survivals you may have played in the past. If you have played mine, that's a bit more what you should expect. "In the past I have called some of my Survivals, Impossibly hard, by the way I finally Beat my Crater Wars map a few weeks ago."
Well Besides trying to survive for about an hour, everything is thrown at you, from nukes, apache helicopters, waves, and even more time. The map has a random Time shortener and extender. Yes its random. And the times usually end up between 40 minutes to an hour and 20 minutes depending on your luck, though I suppose it is technically possibly for a string of bad luck to land you in the map for a very long time. But that's very unlikely!
Resources are thin and the bad guys are coming for you. The enemies have been given healing as well as other unfair surprises. This is of course to avoid lag, "but I do only so much as required to not ruin the grandeur awe effects of the waves, it just wouldn't be survival without them."
Positions:
Human Players:
Player 1 - Bottom Left
Player 2 - Bottom Middle
Player 3 - Bottom Right
Computer Players:
Player 4 - Top Left
Player 5 - Top Right
Mod Info:
All human players get a choice between 3 new sides, "By selecting soviets, allies, or yuri."
Each side has a unique set of "New Tech" and plays uniquely. You will have to try playing each side to see them all.
The mods featured on the map are pulled straight from my last map with slight modifications. If you liked that map, try this one.
And if you like this map, and haven't tried my last map, try this one.
Author Notes:
I hope you guys have fun playing this map, any tips advice would be great. This time I spent a lot more time on the maps detail since I had a lot of the previous maps work done. "AKA I didn't use Auto-cliffs."
This map is made for online XWIS vanilla-Yuri and Does Not Require Any External Assets. Play it online with your friends.
The Other Map Versions - AKA Map Pack
Each new version adds a new Level of difficulty from the previous versions. "I usually make a new version when I have beaten the current version a few times, I have yet to beat version 3."
In version 1 Had:
Waves, Apaches, Nukes, and a random timer.
Version 2 added:
More nukes, Better AI, Increased Ion Storm Damage, and Random "Power Loss".
Version 3 added:
Longer Random Power Loss durations, Random Cash Drain, Further Increased Ion Storm Damage, and Random Loss of Battle Field Control.
Version 4 added:
Wait a second, there isn't a Version 4, and while there may be one in the future, I doubt it. If I did make it, it probably wouldn't be beatable.
Update:
Made the Map less laggy, I also think I made it harder. Removed ZEP Bug. Enjoy. "Also added some better lighting."
Update:
"Actually Made it Easier, So I fixed it to be impossibly hard again."
Update:
I made a harder version 2 of the map. An while I was at it, I corrected some triggers that spawned incorrect waves on the original map.
You can Find Version 2 below. It is more Difficult and requires 3 computer players in spots 4, 5, and 6 now. Enjoy.
Update:
Added Version 3, this version is harder then Version 2. Also added orepurifier code to nods side on Robot control Tower, their income was bad vs other sides. This has been done on all 3 maps versions as well as other map, outskirts of battle city. Removed Chronoshifts in favor of action 80 to reduce lag.
Death or Survival - MOD.jpg
Description:
Death or Survival - MOD Mini-Map
Filesize:
646.34 KB
Viewed:
4955 Time(s)
Death or Survival - Mod.yrm
Description:
The Map Itself "Fixed ZEP bug. Other Improvements." "It just got Harder." "Fixed Incorrect Waves."
_________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Enjoy Everyone! Last edited by EricAnimeFreak on Sun Apr 25, 2010 3:25 pm; edited 7 times in total QUICK_EDIT
Well he could waste his money on building a lot of aircraft to kill their conyards Cranium. There's also SW's that would give him a similar ability to airstrike. But I'd still expect him to loose, if he chose that method.
There is no way to Kill the enemy besides waiting them out, to my knowledge, but hey, maybe he can find a loophole....
Also i recently thought of a way to make the SW's look more realistic, but I shouldn't be tempted to alter the map just for Art... should I? _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Well, for funs and giggles I experimented with a code that might replace the current SW Nukes I have on map. Well the codes crashed the game.. So I'm just gonna post them here. If I get them working, I might replace the old Virtual SW system.
The Drop-ship I had accidentally left on it's old ZEP weapons, making it broken, this was fixed. Also note, I was able to beat the map, so I made it harder. Someone online also complained it lagged slightly to much, so I also tried to reduce lag by lowering spawned units. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Added 2 more versions, Making this a multi-difficulty Level Map-Pack!
Look above for more details as to why it is harder. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
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