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Rotating 2d buildings from other games in right perspective
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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 12:49 am    Post subject:  Rotating 2d buildings from other games in right perspective
Subject description: You think this is impossible? I will show ya!
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So begin. We have warfactory building from red alert 1. (i'm really sorry about my english. I'm from soviet russia you know Very Happy.)



1.png
 Description:
Hey, kinda cute small warfactory, isn't it? Let's CUT IT INTO SMALL PIECES.
MWAHAHAHAH xD
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1.png



2.png
 Description:
First - split our building into sides.
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2.png



3.png
 Description:
We need some good 3d rullers to rotate our building in right position. I think this part of soviet refinery will be just perfect.
Make it like foundation of our future building and do not forget
proportions.
 Filesize:  98.78 KB
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3.png



4.png
 Description:
Here we go. Kinda good looking 3d landmarks...or rullers. =) well it will help you a lot on your way.
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4.png



5.png
 Description:
Now Begin our rotation. Move Front door to front corner just how in this picture. Hey! DO NOT FORGET that edge of this side must be..eeh...how it is in english....oh - right about that corner. Not ornament in bottom side of front side - the wooden wall. O
 Filesize:  86.21 KB
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5.png




Key Words: #Tutorials #SHPs #Graphics #Media #Photoshop #TiberianDawn #RedAlert1 #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA 

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

As you can see in previous post in last image i already shrink it with free transform tool. Let's continue.



6.png
 Description:
Well well, now we will use skew and disort tools for fit it in left part of propotions. Kinda simple, isn't it?
 Filesize:  88.93 KB
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6.png



7.png
 Description:
Well, this is smart sharpen tool. Now we making this side of the building more sharp (shitty blurry building will be looks like mess, especially in the game)
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7.png



8.png
 Description:
Let's do it with right wall and...YUCK! No, right wall too small to be resized. Let's go another way.
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8.png



9.png
 Description:
OK. So right wall kinda looks like shit we will get piece of left wall because it's amazingly fits it our purposes.
 Filesize:  86.63 KB
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9.png



10.png
 Description:
Ok and now some minor brushwork. As you can see bottoms already split together too. =). Looks Like nice, isn't it?

Watch next post.
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10.png



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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

3rd part.



11.png
 Description:
let's copypast this part some times and...oopsie.... I need be more accurate with this stuff.
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11.png



12.png
 Description:
Good.
Let's zoomout and see how it will looks.
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12.png



13.png
 Description:
Well, looks nice.
....but still... edgy damnit!
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13.png



14.png
 Description:
Well, for fix edgy image we will get small part from our foundation.
 Filesize:  87.59 KB
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14.png



15.png
 Description:
And glue it to ornament. Sweet!
 Filesize:  85.36 KB
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15.png



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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

4th part.



16.png
 Description:
And use some burn tool to make shadow. Sweet!
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16.png



17.png
 Description:
Whoa, so much psychodilic pixels.
Somebody:
- i'm gonna sick :-X
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17.png



18.png
 Description:
More kinda roofy (roofy lol) but still need to be edit. Brushwork and blur.
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18.png



19.png
 Description:
Remember - you can use all your image parts as rulers (looks like physical paper eh :))). I'm doing it here.
 Filesize:  95.95 KB
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19.png



20.png
 Description:
So we will cutoff glass out of roof.
 Filesize:  89.59 KB
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20.png



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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

5th part.



21.png
 Description:
Then put it behind right wall and right roofpart and do it one or two pixels down. And draw behind it edges.
Hey, I think I'll be awarded the prize for the most talkative tutorial. XD.
Anyway looks good.
 Filesize:  91.13 KB
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21.png



22.png
 Description:
Now only one part of the roof is awaiting.)
 Filesize:  90.79 KB
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22.png



23.png
 Description:
Make sure so this part of roof is BEHIND any other parts (just because it really is)
 Filesize:  93.42 KB
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23.png



24.png
 Description:
Well this time because this is more difficult rotation we will do it in two steps. And again - free transform and disort together makes some magic.
 Filesize:  97.86 KB
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24.png



25.png
 Description:
Whoah...psychodelic roof again...
Somebody:
- i think i'm gonna sick again :-X
 Filesize:  96.62 KB
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25.png



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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 1:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Final part.



26.png
 Description:
Fits perfectly. In this pic i already do smart sharpen on it...Well, not kinda very perfectly but we will fix it.
 Filesize:  93.64 KB
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26.png



27.png
 Description:
Now Some final Brush Artwork and blur tool.
 Filesize:  91.29 KB
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27.png



finish.png
 Description:
YAY! It's finished!
 Filesize:  9.27 KB
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finish.png



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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Apr 30, 2010 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice job. Smile

However, you should consider using an image host when you plan on posting as many images as you did. (Photobucket, imageshack, tinypic, etc.)
That way you avoid having to do more than one post in order to encompass the whole tutorial.

Anyway, cool tut.

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
Nice job. Smile

However, you should consider using an image host when you plan on posting as many images as you did. (Photobucket, imageshack, tinypic, etc.)
That way you avoid having to do more than one post in order to encompass the whole tutorial.

Anyway, cool tut.

Thank you man. ^^
Oh, and here is second version - some minor changes.



finish2.png
 Description:
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finish2.png



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Apr 30, 2010 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually, Joshy. It is better to host the images here instead of a photobucket or something like that, since they'll remain here even if they are not seen by people after some time. Some of these image hosts have inactivity policies.


Anyway, nice tutorial, although this war factory is in the wrong angle for Red Alert 2.

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

damn it i tell it in other topic and i tell you here - this is will not warfactory anymore.
Quote:
Why not? How i talked this is not factory anymore - now it's civillian tech car shop that will allow each side build modified civilian vehicles (like suicide cars for soviets, armored racing red car with gun on it for allied and armored buses for everyone.)
Post

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 30, 2010 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use it for what ever you want to, the fact is it's still in the wrong damn direction! Vehicles are hardcoded to exit in the SE direction not SW. So before you start yelling at someone make sure you know what the hell your talking about.

Other than that very nice tut, this is actually very impressive! Cool

Also I recommend you redo it using the building in this angle. This is the proper facing for RA2/YR



27_200.png
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27_200.png



Last edited by Cranium on Fri Apr 30, 2010 3:29 am; edited 2 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Apr 30, 2010 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

You got praised by Joshy. Good work.

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

But vehicles will NOT go out of it. lol)

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Fri Apr 30, 2010 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
the fact is it's still in the wrong damn direction!


You're the wrong direction.

Quote:
Actually, Joshy. It is better to host the images here instead of a photobucket or something like that, since they'll remain here even if they are not seen by people after some time. Some of these image hosts have inactivity policies.


Ah, right you are. However, people (Like myself) keep images on image hosts for a long while. (Such as that tiberium hack tutorial I did ages ago)

Quote:
damn it i tell it in other topic and i tell you here - this is will not warfactory anymore.


Take it down a notch, buster. People are simply pointing out it is in the wrong direction if you were to make it a warfactory.

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