Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sun Jan 17, 2010 7:27 am Post subject:
Final alert 2 stopped loading ra2 and yuri's revenge
Subject description: doesnt show + signs on stuff, vehicles and stuff not listed
I had it working before, then it stopped. It may of been triggered from me keep renaming Ra2 folders, or deleteing them, making new ones, copying new ones, renaming, and etc (i have like 11 mods) but that never was a problem before... now The program sorta does wierd things. Everything is vague of what it mentions (sorta like instead of sand or grass it would say ground 1 or something).
Here is a picture. I turned off administator controls thingy so nothing can be run as administer and not be required to run as administer.
As stated before, I did click new, it does this aswell when i do loading.
Do you have any ra2.csf files in your directory? Occasionally that can give some errors for some reason. Try shutting down some processes too if you have a lower end computer. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Mon Jan 18, 2010 11:17 pm Post subject:
i dont have to run it as administer... i have that administer control shutted off. Also I tried to post last night but Internet died that the problem is fixed. I had to switch RA2 folders. the one with my mod causes the problem but my none modded RA2 folder works fine. So i think it might be Npatch AE since I never tried it with npatch ae and only SE... but did anyone else here ever tried Npatch AE with final alert? I want to make sure if its me or the npatch before I try to fix it.
By the way, removing ra2.csf did not do anything QUICK_EDIT
Posted: Thu Jan 21, 2010 4:11 am Post subject:
Npatch
I ran the NPatch and the RockPatch and FA worked fine. I know you have the admin turned off, but if you havent tried it, it can help. I think I had an issue than once I ran as admin it ran fine, not sure if i had to do that with Vista or Win 7. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
i dont have to run it as administer... i have that administer control shutted off. Also I tried to post last night but Internet died that the problem is fixed.
You realize that FA2 should run with elevated permissions, don't you? Nature of the application.
But since you said it worked without your mod, why does it need to work with your mod? FA2 accepts one location for RA2, not multiple ones. It looks for the registry key that points to RA2's EXE so it's not surprising that it works in the regular directory and not your new one. Swap the directory names and see if that works. I've run NPSE with FA2 just fine before. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Thu Jan 21, 2010 6:45 am Post subject:
I always renamed the folders based on if im using them or not. It needs to work for my mod natrually because making campaigns are kinda impossible unless you have all the units... plus i wanted to convert all the westwood maps to assualt. Also I ranned npatchse on final alert 2, but not AE. Thats why i asked if AE works or not. If you have administer crap turned off, everything runs as if you said yes to administers :p plus i tried it with admin on... does nothing.
I guess It does not matter. If i figure out whats the problem I will just deal with it. QUICK_EDIT
Posted: Fri Jan 22, 2010 8:24 pm Post subject:
FA2
Well, heres a thought. Place all utilities in a separate folder. I have my game in C:\Westwood and I created a new folder C:\ Utilities Main. Inside this one I have separate folders for each Utility program that I have. And any folder I don't use I leave alone, because sooner or later if you change it, it could come back to bite you in the ass or arse (for you British people, lol) _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed Apr 28, 2010 4:11 am Post subject:
omg, this is crazy. I always been assuming it was npatch ae (even though someone above said it runs fine for them), but i just made another RA2 folder without npatch AE or any hack installed, just a normal ra2 game with the expand added, and rules/arts.
Well, same problem popped up. Assuming it was something to do with maybe, the map program tries to read the mix files looking for ra2 stuff but, i deleted it, and no go. still lacks the + drop down options. However, when I deleted Rulesmd.ini, it worked. So it must be something added to rulesmd.ini that is making this happen Dx QUICK_EDIT
Posted: Wed Apr 28, 2010 2:31 pm Post subject:
FA2
The left is my C: listing, the middle is my C:\Westwood\RA2 listing, and the right is my Utilities Main listing.
I create a folder in Utilities main (EX: Final Alert) Unpack it there. I don't know about you, but I wasn't paying attention when I first installed it and found it mad 2 copies in that folder. I have run NP and RP and no problems with FA2 reading anything _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Thu May 06, 2010 6:21 am Post subject:
I discovered what caused it.
It was the buildingtypes list. I had the values of
WP{=
WP}=
WP|=
W"=
etc. One of the keys there makes final alert just not work. There is many missing junk all over so who knows whats causing that, but atleast now i can place stuff. QUICK_EDIT
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