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I have some ideas for modding
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PostPosted: Sun Jan 05, 2003 7:36 pm    Post subject:  I have some ideas for modding Reply with quote  Mark this post and the followings unread

Hello, good work for your mod, i have some ideas for some units, infantery or special weapons for your mods !

I see differents films, so i have some ideas

Did you see the movie "space cow boy" ? in the film, they discover a (spy) sattelite armed with 4 missile nucléar ! that can be easily insert in a mod ! with the multi-missile effect exept here he fall from the sky and there 4 multy missile (or less) explose in the target. Of course it is amazing, but it can be used more than one... and the time to choose target will be very long...


another idea, an orca bomber chemical, it use chemical bomb to eliminate easily infantery, or flame bomb like the war in vietnam (napalm)

......

i'd like to know if your mod is in project yet ?

will be left soon? Razz good work for your tutorial .. !

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curlupanddie
Combat Engineer


Joined: 01 Jan 2003
Location: USA

PostPosted: Sun Jan 05, 2003 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

terminator units Smile (ground hk, endos, centurions would make a nice twist for the nod)

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Pssst...hey beebo.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 05, 2003 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Hello, good work for your mod, i have some ideas for some units, infantery or special weapons for your mods !

I see differents films, so i have some ideas

Did you see the movie "space cow boy" ? in the film, they discover a (spy) sattelite armed with 4 missile nucléar ! that can be easily insert in a mod ! with the multi-missile effect exept here he fall from the sky and there 4 multy missile (or less) explose in the target. Of course it is amazing, but it can be used more than one... and the time to choose target will be very long...


- We still havent thought much on superweapons, yet if these superweapon emulation researchs work, we will start to think about it, but we need to have in mind that superweapons can't be too much strong, otherwise there will be no fun on playing this mod with them. But, anyway, thanks for the sugestion.


Quote:
another idea, an orca bomber chemical, it use chemical bomb to eliminate easily infantery, or flame bomb like the war in vietnam (napalm)


- Meh.. I'm afraid these things might make a visceroid revolution in the enemy base Wink....

......

Quote:
i'd like to know if your mod is in project yet ?

will be left soon?


- We still have a lot to do before release it. We are lacking graphic makers which is heavily delaying the mod.

Quote:
good work for your tutorial .. !


- Thanks.

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Sapp726
Grenadier


Joined: 16 Aug 2002

PostPosted: Sun Jan 05, 2003 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol banshee i think its funny the way u reply to things but its a character in you i like Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 05, 2003 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile

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PostPosted: Mon Jan 06, 2003 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok thanks for the information...


About my idea of my super weapons, the impact and the damage could be more than a basic multi missile, like the missile nuclear in the first command & conquer (tiberiam dawn) the missile was good, it destroy a good 1/3 of the ennemi base, but the missile can be use only once.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Jan 07, 2003 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

With the superweapon emulation, you can limited the number of times it's fired...

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Eternal2u
Missile Trooper


Joined: 01 Sep 2002
Location: New Orlenas La.

PostPosted: Mon Jan 13, 2003 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Quote:

another idea, an orca bomber chemical, it use chemical bomb to eliminate easily infantery, or flame bomb like the war in vietnam (napalm)



- Meh.. I'm afraid these things might make a visceroid revolution in the enemy base ....


Erm isnt it possible to disable the visceroids tho so it woudlnt be that big foa deal there and also if you cant kick viceroid ass..man i feel for ya lol..

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Jan 13, 2003 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it is... but Visceroids rocks Wink

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Guest





PostPosted: Mon Jan 13, 2003 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

You like the Visceroids banshee?

and yes, is there a function to disable it ?

I'm interrested

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dougfunie
Grenadier


Joined: 14 Aug 2002

PostPosted: Mon Jan 13, 2003 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Theres a tag in the map file where you can disable viceroids. But personally, they die so easily, they dont really both me Wink

Was always fun to watch them wreck havoc on that newbies base though.

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