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Been A While
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Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sat Jun 05, 2010 3:35 am    Post subject:  Been A While Reply with quote  Mark this post and the followings unread

Hmm..
Generals.. Zero Hour..
A great game In My Opinon.
Now, Its uninstalled, and the disc is floating around in my room.
Motivation to play the game?
None.
Reason?
Busy.
My mod I wanted to do, tried so hard to leanr how to do, and learned many more skillz inbetween?
Idk.

Anyone know any good tuts out there
on modifiying the WND files?
OR
If there's any programs that do it for you?
-I heard there was.. soo.. yea

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Jun 05, 2010 4:04 am    Post subject: Reply with quote  Mark this post and the followings unread

like notepad?

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Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sat Jun 05, 2010 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

>.>
Im not good at looking at text, and know, what is what, Like..
is there any tut's on Explaining WND?

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Sat Jun 05, 2010 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Over at Deezire you can download his WNDEdit program.

He has other gen modding stuff as well, such as the particle editer from the alphas, although it only works with vGenerals. But that isn't much, since the particle difference between Generals and Zero Hour is only that Zero Hour doesn't have some tags as they became unneeded(kind of dumb thing to do on the programmers part to be honest).

Here is the link to all his generals modding tools:

http://www.deezire.net/forums/downloads.php?do=file&id=4 (this contains the WNDEdit program)

And here is a Zero Hour module list for almost any help you need with modding the engine:

http://www.deezire.net/forums/downloads.php?do=file&id=31

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sat Jun 05, 2010 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Removing unneeded stuff is in no way dumb, especially for something like particles. Also the WNDeditor from DeeZire isn't that good, it often crashes and doesn't support all types.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Sat Jun 05, 2010 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I know, but it can be handy.

But on the other side, like you said, it is also very confusing to use. :S

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Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sat Jun 12, 2010 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. Ill look into the WNDEdit.. See if i can't find something similiar, cause im not very.. good with Working on text like that.

Then again, i never found a true tutorial on it. so bleh

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Gen.Kenobi
Disk Thrower


Joined: 08 Dec 2009
Location: Brazil

PostPosted: Sat Jun 12, 2010 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use Notepad++

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Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Sat Jun 12, 2010 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Notepad++ is a major time saver. Probably the most valuable universal tool available.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Sun Jun 13, 2010 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

He's talking about using it for the menu files, which are text editable, but rather hard that way :p

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sun Jun 13, 2010 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

yes and Notepad++ is a good text editor, in my opinion overkill for wnd files as i think of them as being a piece of cake but that is just my liking.

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Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Jun 16, 2010 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Well Ju-Jin, seeing there a piece of cake to you, wanna explain some of it to me?

And im good with Windows Notepad, I don't need some over glorious Verison of Notepad, Normal Notepad is good enough, Thank You though.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Wed Jun 16, 2010 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
WINDOW
  WINDOWTYPE = USER; //user for windows that have no special meaning, for others like PUSHBUTTON, ENTRYFIELD etc it is best to take a look at other wnd files.
  SCREENRECT = UPPERLEFT: 8 376, //where to place this window, like when defining an image upperleft, lowerright corner for the rectangle and a base resolution for interpolating
               BOTTOMRIGHT: 656 416,
               CREATIONRESOLUTION: 800 600;
  NAME = "InGameChat.wnd:ParentInGameChat"; //just the name
  STATUS = ENABLED; //could also be disabled, useful for buttons or sliders you build in but have no need for them yet :D
  STYLE = USER; //best look at other wnds too, this is how the window behaves
  SYSTEMCALLBACK = "InGameChatSystem"; //callbacks to predefined functions, also look up other files to get an idea for what it is useful, normally you don't need to change this anyway
  INPUTCALLBACK = "InGameChatInput";
  TOOLTIPCALLBACK = "[None]";
  DRAWCALLBACK = "[None]";
  FONT = NAME: "Times New Roman", SIZE: 14, BOLD: 0; //font.. amazing is it not? :P
  HEADERTEMPLATE = "[NONE]"; //template
//  TOOLTIPTEXT = "tooltip:mytooltip"; //as font should be clear
  TOOLTIPDELAY = -1;
  TEXTCOLOR = ENABLED:  255 255 255 0, ENABLEDBORDER:  255 255 255 0, //colors, RGBA
              DISABLED: 255 255 255 0, DISABLEDBORDER: 255 255 255 0,
              HILITE:   255 255 255 0, HILITEBORDER:   255 255 255 0;
  ENABLEDDRAWDATA = IMAGE: NoImage, COLOR: 0 0 0 190, BORDERCOLOR: 47 55 168 255, //what to draw to have a nice look (enabled, disabled and mouse over)
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                    IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
  DISABLEDDRAWDATA = IMAGE: NoImage, COLOR: 64 64 64 255, BORDERCOLOR: 254 254 254 255,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                     IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
  HILITEDRAWDATA = IMAGE: NoImage, COLOR: 128 128 255 255, BORDERCOLOR: 254 254 254 255,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0,
                   IMAGE: NoImage, COLOR: 255 255 255 0, BORDERCOLOR: 255 255 255 0;
  CHILD
[children] //just other windows stacked onto this
  ENDALLCHILDREN
END

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Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Jun 16, 2010 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks :] Just made Wnd a lot more simplified xD
Why can't people do things like this? #Tongue

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Fri Jun 18, 2010 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Not all of us can be super-awesome-modders like Asuka #Tongue

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Fri Jun 18, 2010 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I wouldn't think of me as super-awesome #Tongue

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Fri Jun 18, 2010 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
I wouldn't think of me as super-awesome #Tongue


You are making a KW SDK. That's pretty awesome.

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