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Voxel bounds glitch. [1.39 to 1.39.98 - rev 280]
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Tacyarts
Vehicle Drone


Joined: 30 May 2010

PostPosted: Fri Jul 09, 2010 3:55 am    Post subject:  Voxel bounds glitch. [1.39 to 1.39.98 - rev 280] Reply with quote  Mark this post and the followings unread

Hi Banshee,

Thankyou for the PM and for the updated VXLE.

As per your request I'm posting on the forums about a slight problem in the "Voxel Properties" window.

When inside the "Misc" tab, if you click the "Calculate" button it mistakenly calculates the "Y" and "Z" Bounds.

Normally the "Min Y" axis is "0" for a land unit and the "Max Y is %100 of the total height of the said voxel.
The "Min Z" and "Max Z" are usually both %50 of the lenght of said voxel.

The problem is that the "0" that should normally appear in the "Min Y" axis for land units now appears in the "Min Z" axis.

This now causes the "Min Y" and "Max Y" to be both 50% of original size and makes the "Max Z" axis %100 of the length of said Voxel.


Thanks once again for all the hard work you do improving VXLE.

Tac.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 09, 2010 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, the bug has been fixed in the latest revision (281).

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