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Lake of Two Rivers (2-4)
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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Sun Aug 30, 2009 1:58 am    Post subject:  Lake of Two Rivers (2-4)
Subject description: any ideas
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OK I spent a little while designing this map and I want to know if anyone has any input before I finalize it and make a release.



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Last edited by trevor_madge on Mon Aug 31, 2009 7:35 am; edited 2 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 30, 2009 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a good design but:

- It's too bright.
- It's too empty.
- It's too autocliff, place them individually and make them look natural instead of blocky.
- Never post a picture that big.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Aug 30, 2009 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big ore fields are big.

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Sun Aug 30, 2009 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

The smaller picture. Thanks for your input!

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trevor_madge
Vehicle Driver


Joined: 30 Aug 2009

PostPosted: Sun Aug 30, 2009 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
It's a good design but:

- It's too bright.
- It's too empty.
- It's too autocliff, place them individually and make them look natural instead of blocky.
- Never post a picture that big.


How do you suppose I fill up the emptiness?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Aug 30, 2009 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trees, rocks, hills, more LATs, pavement, etc would be a good start.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Sep 05, 2009 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bridges are a bit way too long...

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lilyroads
Civilian


Joined: 24 Feb 2010

PostPosted: Fri Jul 16, 2010 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The map is good.

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Okapis Rule
Medic


Joined: 14 Dec 2009
Location: My map "Eiffel Island"

PostPosted: Sun Jul 18, 2010 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you made sure that an engineer can fix the entire bridge? I've heard of someone having a problem where the bridges were so long that putting an engineer in a repair hut would not fix the entire thing. If that's the case (or you could do it anyway) you could put some platforms (the ones under bridges) in the water with repair huts on them.

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