Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 4:25 am
All times are UTC + 0
BS SHP Builder Feature: Advanced Colour Replacement!
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 27, 2004 4:14 am    Post subject:  BS SHP Builder Feature: Advanced Colour Replacement! Reply with quote  Mark this post and the followings unread

What was good will become even better, commander! We will make the colour replacement tool become a complete tool. Colour Replacement window will split into 5 operations:



1) User Selected Colours Replacement: You can select up to 18 colours (instead of just 5) to be replaced. Even if you choose all the 18 colours, the operation now takes less than a second with 1000 frames in most of the machines. Also, when you finish selecting both the colour to be replaced and the colour that will replace it, the program autochecks the colour for you. - Feature currently fully working


2) Mass Colour Replacement: Restricted to unitXXX.pal, this feature will allow you to choose groups of colours without having the hard work to select them and the ones to replace it. So, it will allow you to replace brown with remapable, or grey with dark grey, or blue with green... pratically instantaneously. - Feature not done yet.


3) Use Custom Scheme: This will do colour conversion by using custom scheme files. So, you select the file, and it auto converts remapable to gdi, allies, soviet, yuri or nod... and you can also create your own schemes with notepad or other text editor to speed up your future conversions. BS Palette Editor also creates cscheme files as well from JASC alettes. By default, BS SHP Builder 3.0 will include Pal Pack 1 and 2 schemes made by ArgCmdr, but CannisRabidus's palettes from Pal Pack 1 were not converted to cschemes and will NOT be distributed with BS SHP Builder. Stu has also added his custom schemes as well.


4) 16 Bits Effects: This allows you to change the ammount of red, blue and green in the colours, so you can make some effects. However, it ends translating the colours back to the palette's colours. This feature might have a risk of messing up with remapable colours. Use it with care.


5) Palette Conversion: This option will try to convert your picture from one palette to the other keeping the best quality possible.

Back to top
View user's profile Send private message Visit poster's website Skype Account
stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Fri Feb 27, 2004 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee b4 u try n add cscheme's back into bs shp builder, get the latest source off me. (or something might b lost....)

_________________
Free Map Editor - Game Requirements - Stucuk.Net

Back to top
View user's profile Send private message Visit poster's website
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Feb 28, 2004 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hooray for colour replacement and most of all palette conversion!

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 09, 2004 7:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I've decided to CUT feature 2 and 3. No more mass replacement and custom scheme from Colour Replacement.

I'm doing that because I have fully restored Pal Pack's feature to its original way that was made by Stucuk two months ago. I will also add support for Red and Yellow operations, as well as custom schemes.

So, these features are replaced by something faster and better Smile.

Back to top
View user's profile Send private message Visit poster's website Skype Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Mar 09, 2004 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, no problems with that Wink

Back to top
View user's profile Send private message Visit poster's website Skype Account
stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Mar 09, 2004 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hail Lord Stucuk and his cscheme creation!!!!

(p.s u could use the same cscheme files with vxlse).

Note to banshee: custom cschemes would fall into 3 categorys Ts, RA2, YR. If im correct there id's are 1,2,3 but u should check the Palette Editor (which can make cscheme files)
Note mk.II: i actualy can' rememeber if i added custom cscheme's or just the pal pack ones......memory can't remember that far back...

_________________
Free Map Editor - Game Requirements - Stucuk.Net

Back to top
View user's profile Send private message Visit poster's website
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 09, 2004 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

uh oh... I added 3 extra categories before seeing your post #Tongue... Red (15), Yellow (16) and Custom (17). I've also made the program read custom palettes from /cschemes/Custom dir as well. I've already made some schemes (with wordpad) that I'm willing to add in the final version as well. I'm also thinking about making a button to 'reload' the schemes, so if you make a custom scheme in while using the program, you can still use it without restarting it...

Back to top
View user's profile Send private message Visit poster's website Skype Account
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Mar 09, 2004 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

good ideas! Cool

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 09, 2004 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

With these ideas I made an infantry in less than a hour Smile.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Mar 09, 2004 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

a new recolor?

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Tue Mar 09, 2004 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

or a brand new infantry?

_________________
Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 09, 2004 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

recolour with conversion and shadows #Tongue

Back to top
View user's profile Send private message Visit poster's website Skype Account
Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Wed Mar 10, 2004 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

conversion? From RA2/YR to TS?

_________________
Check out my FAQ and Modding Info Page.
Community Links Page
http://www.dynamicsitesolutions.com/

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account AIM Address
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Mar 10, 2004 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, I resized that...

Back to top
View user's profile Send private message Visit poster's website Skype Account
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Mar 23, 2004 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Garrrh! Pal Pack is a cool tool, but it can also be deadly in the beta version of BS SHP Builder 3. Due to lack of atention, I accidentally repainted all my scorpion sniper Neutral and lost the whole shp (it got fucked up and restoring it will be too hard. Unfortunatelly Undo currently doesnt work with Pal Pack. So, now, I'm stop being lazy and I'm working on an undo system for colour replacement tools (including pal pack).

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [15 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1515s ][ Queries: 11 (0.0083s) ][ Debug on ]