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ROS Member list/Credit
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 11, 2008 7:48 am    Post subject:  ROS Member list/Credit Reply with quote  Mark this post and the followings unread

here's ROS member.who still working on ROS.

1. Holy_Master [Mod Leader]
- Voxel Artist
- Shp Artist
- Ini Coder
- Terrain Maker
- Unit Design

2. Falci
- Story Writer,Unit Description

3. TksSdo
- Graphic Artist [everything about graphic except shp/vxl]

4. MadHQ
- AI Codder

5.Typeproton
- Sound Editor

6.Slicer
- Concept Artist / Unit Design

7.Truefeel
- Mapper

and Special Thank
- Merophage & Mooman about New Terrain.
- Apollo & Gamemate who help me in every problem about the Mod.
- IcySon55 ; for every great tool.

interest to join our team? PM me. Wink

feel free to present your idea,work like your own mod . Smile

Last edited by Holy_Master on Wed Sep 17, 2008 7:26 pm; edited 2 times in total

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Apr 11, 2008 1:48 pm    Post subject: Re: ROS Member list Reply with quote  Mark this post and the followings unread

Holy_Master wrote:

1. Holy_Master [Mod Leader]
- Terran Maker


eh.. do you realy think new terrain is needed? It will take way to long.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Apr 11, 2008 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Original RA2 terrain won't look good in the mods like these, so I really am suggesting you to make new terrain (everybody's making them, even me).

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 11, 2008 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes ROS have 1 new terrain already but i think it need to more detail improve.

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Apr 11, 2008 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, if the terrain delay the mod to mutch, could you release a beta first and then full version with new terrain?
I want to play this mod while I am young and alive.

*feels like going to get flamed*

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Apr 11, 2008 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might be interested in mapping, but that will have to come after Odyssey is released

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Fri Apr 11, 2008 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master, you do 3d models on sketches?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Apr 11, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shur, where on earth have ya been! Surprised

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Apr 11, 2008 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shur wrote:
Holy_Master, you do 3d models on sketches?


only some unit i sketches before modeling. but most i make it by "random design" i try to collect idea from another game design and mix part i think it look interesting until it look good.

Mammoth Ace is an example unit i sketches before model.

Quote:
well, if the terrain delay the mod to mutch, could you release a beta first and then full version with new terrain?


yes i plan to do that too,because i dont want ppl waiting for more...

terrain making is easy but infantry animation is not what i profestion. Embarassed please give me time to study about how to make good animation on them.

Design of Mammoth Ace.



Cabal Unit i plan.



btw..

anyone of you can mapping with trigger? [make mission map]

if possible i want to remake "Firestorm" Mission.

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sat Apr 12, 2008 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
Shur, where on earth have ya been! Surprised


Team Black, I have returned, became more exact at me than more free time...

Holy_Master wrote:
only some unit i sketches before modeling. but most i make it by "random design" i try to collect idea from another game design and mix part i think it look interesting until it look good.

Mammoth Ace is an example unit i sketches before model.


Basically as well I do.. Sketches seldom I draw, basically I use the imagination... The Most complex to make rendering and to convert in shp..

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charge01
Civilian


Joined: 19 Oct 2010

PostPosted: Wed Oct 20, 2010 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:


anyone of you can mapping with trigger? [make mission map]

if possible i want to remake "Firestorm" Mission.


I can Mapping with Triggers
Contact me MSN Very Happy you know me

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