Posted: Fri Nov 05, 2010 8:45 pm Post subject:
Unit doesn't look right
So, here's my process.
I export a model from 3ds max to a .3ds file. I then use 3ds2vxl to convert that into a .vxl. From there, I apply a texture using a random image onhand (all .bmp), and save. I then use OS HVA Builder 2.1 to create a .hva. I pull up mixer and toss them into expand02.mix. Unfortunately, when I get ingame, this happens:
Anyone have any clue?
(10 mins of entering in captcha..I read the reverse order message. ) QUICK_EDIT
Thought I'd add another screenshot of it. Everything looks fine for a tester unit (first attempt at getting one ingame) -- except that weird flat plane standing up in the middle.
I didn't realize that was actually being created. The plane, I thought, was a bug. However, it's been removed, and the garbled outcome remains the same. QUICK_EDIT
looks like you used the wrong normals palette when coverting from .3ds to .vxl
Only way to fix it is to redo the whole thing, and make sure the RA2 normals are set in the 3ds2vxl setup screen.
you mentioned this was a 3ds max file, dont you have the textures for it? If you do, just make a folder, put the .3ds and texture image in the same folder, then convert it. QUICK_EDIT
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