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General's Challenge
Moderators: DaFool, Dutchygamer
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Aug 26, 2010 2:41 am    Post subject:  General's Challenge Reply with quote  Mark this post and the followings unread

So, since I've been able to make working campaign maps, I can now make General's Challenge maps featuring the factions of Red Alert. Question is, how would you like to see it?

There are already the 10 Generals in ZH who each have their own challenge map, and I am not one for taking away content, so, would you guys prefer to be able to play against the old ZH Generals in GC or have only the new Red Alert Factions?

Furthermore, what suggestions do you guys have as in terms of what kind of battles and what different styles of gameplay should each faction really focus on. Should the ra1 soviets be sending in a massive tank column through the frozen tundra, or should they have an epic tesla stronghold of doom? I want to hear your ideas!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Aug 26, 2010 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

One Generals challenge against each side would be interesting, and better than the vanilla Gens factions, imo.

Last edited by Orac on Thu Aug 26, 2010 8:13 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 26, 2010 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd go with Dutchy's.

Versus RA1 Allies: Clusters of bases on island(s), peninsulas (protected by natural cliff ridge which is covered in turrets). Lots of sneak attack routes which the AI utilizes. Uses a combined force of a strong navy, Longbows and medium tanks as a main force.

VS RA1 Soviets: You guessed it, frozen tundra where massive armies of heavy tanks roll through. A lone river runs between the two enemies, filled with submarines.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Aug 26, 2010 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Honestly, I suggest a merger and make it ballcrushingly hard. Like, give me a Generals Challenge I can play without LOL MAN YOU GUYS SUCK being my thought. Like, RA3 soviets one map, General Juhziz next map... but with challenge.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Aug 26, 2010 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
I'd go with Dutchy's.

Versus RA1 Allies: Clusters of bases on island(s), peninsulas (protected by natural cliff ridge which is covered in turrets). Lots of sneak attack routes which the AI utilizes. Uses a combined force of a strong navy, Longbows and medium tanks as a main force.

VS RA1 Soviets: You guessed it, frozen tundra where massive armies of heavy tanks roll through. A lone river runs between the two enemies, filled with submarines.

Ehm, where did I make a comment in this thread #Tongue

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Aug 27, 2010 1:33 am    Post subject: Reply with quote  Mark this post and the followings unread

So you want it challenging... I have a few ideas up my sleeves.

I think what I'll do is make the Red Alert Factions get their challenges first, and then after that you'll be able to play the old ZH missions with whatever Faction you went with.

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Wed Nov 10, 2010 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Speaking of this Generals challenge i have a nice challenging idea for the Blue(RA3 Allies), as they're quite foxussed on air power and amfibious warfare, maybe something like a fortress on a plateu having a river run around it, then a small beach with a Allied forward base, then a patrolled mountain with just a few well guarded roads over it, and than give the rest of the map a city or so with maybe a few patrols

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