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Curbing the crush
Moderators: Generals Moderators, Global Moderators
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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 14, 2010 4:51 pm    Post subject:  Curbing the crush
Subject description: or how I learned to stop worrying and love car fu
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I've got a quick and easy question for veteran Generals/ZH modders.

How do you turn off that pesky AI from deliberately trying to crush things all the time even if the main weapon is better at killing the target being crushed? (For example, Quad Cannon vs Ranger)

I want to know is there a general way to just shut it off for the game without having to make trees immune to crush, infantry immune to crush, vehicles immune to crush or making vehicles in general unable to crush anything? Crushing things during transit is fine, the AI going out of their way to crush things deliberately is not.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 14, 2010 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
AIData
  AICrushesInfantry  = No
End


That goes in the map.ini of your map if you want it to just take effect in the one map.

The same tag is in AIData.ini if you want it to take effect in the whole game.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 14, 2010 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's what I was looking for!

I assume AICrushesVehicles is a proper tag too?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 14, 2010 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry, I'm afraid not. Although the amount of vehicles that can crush other vehicles is very small. Just the emperor and overlord IIRC (unless of course you are making a mod #Tongue).

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