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Drones are not buildable
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Tue Nov 23, 2010 4:24 pm    Post subject:  Drones are not buildable Reply with quote  Mark this post and the followings unread

To make the Boss Gatling Tank and Dragon Tank look more 'mixed up' I added the drones to them. I copied the upgrade cameo, and the coding of the upgrade itself from the Paladin Tank. I also edited the CommandSet to make the shortcuts showup ingame, but they aren't buildable...



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Nov 23, 2010 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

You also got this one?
Code:

  Behavior = ProductionUpdate ModuleTag_bla
    MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
  End

Without this, a unit (or structure) can't build upgrades (or anything).

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Wed Nov 24, 2010 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, not working. The ';' isnt supposed to be there, but it give me Technical Difficulties at launching of the game, without it, it doesnt

Code:
 Behavior = ObjectCreationUpgrade ModuleTag_08
    UpgradeObject = OCL_AmericanBattleDrone
    TriggeredBy   = Upgrade_AmericaBattleDrone
    ;MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
    ConflictsWith = Upgrade_AmericaScoutDrone Upgrade_AmericaHellfireDrone
  End
  Behavior = ObjectCreationUpgrade ModuleTag_09
    UpgradeObject = OCL_AmericanScoutDrone
    TriggeredBy   = Upgrade_AmericaScoutDrone
    ;MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
    ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaHellfireDrone
  End
  Behavior = ObjectCreationUpgrade ModuleTag_19
    UpgradeObject = OCL_AmericanHellfireDrone
    TriggeredBy   = Upgrade_AmericaHellfireDrone
    ;MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame     
    ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaScoutDrone
  End

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Nov 24, 2010 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rofl. Add the whole module dutchy posted dude

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Wed Nov 24, 2010 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

What to be placed on the word bla? ' Behavior = ProductionUpdate ModuleTag_bla '

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Nov 24, 2010 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

anything. It just have to be unique. Usually they have numbers, but you can use words if you like.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 24, 2010 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
What to be placed on the word bla? ' Behavior = ProductionUpdate ModuleTag_bla '

Ik hang er meestal een naam aan die gelijk is aan de functie. Kheb het snel c/p van een eenheid van mn eigen mod, en moest ff een unieke ModuleTag naam maken, dus had ik maar 'bla' gepakt #Tongue
Zoals DaFool zei, zolang het maar uniek in de code van je eenheid/object is, is het goed. EA heeft zelf ook soms best wel vage namen er aan gegeven #Tongue

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Thu Nov 25, 2010 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

you can even replace the whole string including ModuleTag_, its just a naming convention. (TW is better here, they use names there describing what the module is about)

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Nov 25, 2010 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok ok, thanks I will check that out. But since when is talking Dutch or non-English related languages allowed #Tongue ?

EDIT: Failed
Code:
 Behavior = ObjectCreationUpgrade ModuleTag_Bla
    UpgradeObject = OCL_AmericanBattleDrone
    MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
    TriggeredBy   = Upgrade_AmericaBattleDrone
    ConflictsWith = Upgrade_AmericaScoutDrone Upgrade_AmericaHellfireDrone
  End
  Behavior = ObjectCreationUpgrade ModuleTag_Bla1
    UpgradeObject = OCL_AmericanScoutDrone
    MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
    TriggeredBy   = Upgrade_AmericaScoutDrone
    ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaHellfireDrone
  End
  Behavior = ObjectCreationUpgrade ModuleTag_Bla2
    UpgradeObject = OCL_AmericanHellfireDrone
    MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
    TriggeredBy   = Upgrade_AmericaHellfireDrone
    ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaScoutDrone
  End


Thats all I did

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Nov 25, 2010 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:
 Behavior = ObjectCreationUpgrade ModuleTag_08
    UpgradeObject = OCL_AmericanBattleDrone
    TriggeredBy   = Upgrade_AmericaBattleDrone multiple upgrades in the same frame
    ConflictsWith = Upgrade_AmericaScoutDrone Upgrade_AmericaHellfireDrone
  End
  Behavior = ObjectCreationUpgrade ModuleTag_09
    UpgradeObject = OCL_AmericanScoutDrone
    TriggeredBy   = Upgrade_AmericaScoutDrone multiple upgrades in the same frame
    ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaHellfireDrone
  End
  Behavior = ObjectCreationUpgrade ModuleTag_19
    UpgradeObject = OCL_AmericanHellfireDrone
    TriggeredBy   = Upgrade_AmericaHellfireDrone multiple upgrades in the same frame     
    ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaScoutDrone
  End
  Behavior = ProductionUpdate ModuleTag_bla
    MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
  End

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Nov 25, 2010 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooooh, lol. Never thought about that xD
Me n00bish! Sorry, I thought it had to be implented to the upgrade itself

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Nov 25, 2010 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is preferable if we all speak English, but sometimes a post in your own language doesn't matter that much #Tongue
I mean, I've seen enough German, Portuguese and Chinese/Japanese posts before #Tongue

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Thu Nov 25, 2010 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

And you can kinda read dutch if you know german xD

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Nov 25, 2010 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
And you can kinda read dutch if you know german xD

Yeah, I'd noticed that a little bit too. I guess that not being a native speaker of either makes it more difficult, though.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Nov 26, 2010 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know the Netherlands was part of the German Empire 500 years ago.

It still doesn't work, the game starts, but as soon as I the Gattling Tank want to roll out of the WarFac, it crashes...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 27, 2010 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
And you can kinda read dutch if you know german xD

The other way around too #Tongue

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