Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 7:23 pm
All times are UTC + 0
Normals "Colouring"
Moderators: stucuk
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 26, 2009 9:13 am    Post subject:  Normals "Colouring"
Subject description: Because Grey is both difficult to use, and difficult to see
Reply with quote  Mark this post and the followings unread

After Sane mentioned it I sort of started thinking about it.
You see, rather than the current grey visual scheme for normals, I'd like to see a more obvious spectrum.
Obviously this spectrum would be the red->yellow->green->blue->purple, with gradients between.

It'd make normals painting easier, with a more varied palette of colours and a visual clue as to the orientation of the normals.
There really isn't many clues as to the normal of any given voxel, because the grey only can be seen to change on the underside.

Without this addition to VXLSE, I don't see myself ever really painting normals properly.

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 26, 2009 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Sane is already working on the new palette for normals Razz

_________________


Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 26, 2009 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed. Razz

Back to top
View user's profile Send private message
SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Jul 26, 2009 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

#Tongue indeed i am, i've actually got it done for the TS spectrum, i'm just waiting for Banshee to implement them... so we should hopefully see them soon Smile

Back to top
View user's profile Send private message Visit poster's website
HBD
Civilian


Joined: 01 Oct 2009
Location: China

PostPosted: Sun Jan 16, 2011 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red may correspond to X, green to Y, and Blue to Z.
For example, we can get the color for a normal like this:
R=floor(X*256), G=floor(Y*256), B=floor(Z*256).
Please have a look at the screenshot of my private modified version of VXLSE III with the feature above implemented. I think it looks great, and it make normalizing no longer obscure to the users.
What do you think?



demo.jpg
 Description:
Screenshot
 Filesize:  90.33 KB
 Viewed:  4606 Time(s)

demo.jpg



Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 16, 2011 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good approach. The only problem are the negatives...

Try

R = Round(((X * 2.0) - 1.0) * 255);
G = Round(((Y * 2.0) - 1.0) * 255);
B = Round(((Z * 2.0) - 1.0) * 255);

Back to top
View user's profile Send private message Visit poster's website Skype Account
HBD
Civilian


Joined: 01 Oct 2009
Location: China

PostPosted: Mon Jan 17, 2011 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, you are right; sorry for my mistake #Tongue
I'm going to take further steps in the normalizing methods, maybe I'll create a 'manual normalizer' someday Smile

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1399s ][ Queries: 14 (0.0092s) ][ Debug on ]