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Equal Island (2)
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Feb 27, 2011 1:45 am    Post subject:  Equal Island (2) Reply with quote  Mark this post and the followings unread

A decent sized urban map with a good amount of resources for each player. The hedgehogs blocking the nearest bridges to the starting points can take an inordinate amount of punishment, funneling initial assaults to the middle bridge.


By EVA-251, based off an Advance Wars: Days of Ruin map of the same name.

Feedback, comments?

PS the full size for some reason doesn't display on my Firefox, works on IE fine. Do tell if this happens to you.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Mon Feb 28, 2011 6:21 am; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 27, 2011 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks rather symmetrical (except for the bridges being slightly unevenly spaced, which is hardly a massive gameplay concern), but apart from that I rather like the looks of this map.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Feb 27, 2011 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

It's an interesting map. I'm hoping the bridges will take insane amounts of damage if they do break, otherwise the map looks like it was built for war. I don't know how the tech structure plays out in the game, but it might be interesting to see.

It's also pretty odd to see stock terrain for the first time in probably months.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Feb 27, 2011 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

@Orac- Yes, it is my failed attempt at symmetry (the map's name is "Equal Island"). I did try to make sure that the distances between the ore fields and oil derricks for each player wasn't too disparate.

@m7- Bridges will be tweaked to have double the HP of standard bridges (which for SS, means they can take an amount of punishment that would destroy 4 Juggernauts #Tongue). Depending on how combat goes in tests, they'll either get more, or I'll just make them indestructible. And yeah, my terrain project fizzled a few months after it started. Would love to be posting maps in a new terrain style. (among other things, like new buildings #Tongue)

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Feb 27, 2011 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:

It's also pretty odd to see stock terrain for the first time in probably months.


Yep, sadly, the team still doesn't have anyone who can do terrain, or SHPs.

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sat Mar 05, 2011 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Terrain, not really, SHPs, depends what we're making.

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Now on ModDB!

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iNs0MNiaC
Medic


Joined: 23 Jan 2011

PostPosted: Sat Mar 05, 2011 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the map. Smile Good work.

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