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Terrain
Moderators: Cranium
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 31, 2011 6:07 am    Post subject:  Terrain Reply with quote  Mark this post and the followings unread

Introducing Water Slopes Very Happy



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jan 31, 2011 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs more rocks.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 31, 2011 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

rocks, and a more "river rapids" feel. Right now it doesn't even look like a slope.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Mon Jan 31, 2011 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good so far, and I'm really digging your terrain.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 31, 2011 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look any better? I'm currently working on tiles to make it not look so squared.



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 31, 2011 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Better but still need more rocks, more water splashing effect and also the tile needs to be slightly lighter due to the lighting. Same as normal tile slopes.

Also take a look at those TS water slopes for ideas.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 31, 2011 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS has water slopes? Damn I wish I had known that. I'm definitly going to take a look at them then.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Feb 01, 2011 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

TS had water slopes?

WAT

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Feb 01, 2011 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

it's starting to look really good. It needs a bit more of a random shape though. and more "rapids" feel. water flowing around rocks on the slopes and such.

kind of like this:


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 01, 2011 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure there are some water steps in TS, not great big slopes.

EDIT: Here.



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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Feb 01, 2011 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, never saw these!

Anyway, I think your problem lies in repetitiveness. Mostly everything looks the same in the water, which breaks the illusion IMO. Just make some highly accented sslopes with junk in them like rocks etc, with water moving past them that is physically capable of happening, and you should have some A+ terrain.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 01, 2011 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, it does look very repetitive. I made some more tiles last night for it, just havent put them in yet. And now that were getting ready to have a Blizzard I'm going to have some more time to get things done. Thanks for the feedback guys.

Thanks OmegaBolt for posting those TS WSlopes. your right though, they do look more like a step than slopes. Still I cant believe I've never seen these. and I used to be a big fan of TS back in the day.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 01, 2011 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking any better?

God, I hate making terrain Laughing



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Feb 01, 2011 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks more lively with the extra rocks and doodads you've added.
Water stream contours could use some variation to reduce repetitiveness and probably give it a more aggressive downstream look. Other than that, its nice work coming along Smile

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Feb 01, 2011 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

You guys ever seen this one pulled off?



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Tue Feb 01, 2011 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've never seen a water tunnel. haha
Excellent work.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Feb 01, 2011 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks really really good.

Also, the rock tunnel is great ;P

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 14, 2011 10:41 am    Post subject: Terrain Reply with quote  Mark this post and the followings unread

Sorry for the bump, just found this, NICE!!

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Mar 14, 2011 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome. Can units still move on top of the tunnel however? #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Mar 14, 2011 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
Awesome. Can units still move on top of the tunnel however?


It's all just an illusion. Wink Since water tiles cant be raised to level with cliffs and then placing tubes without causing any trouble. I just made a tunnel entrance that is actually water tiles. Then attached new tuntop images to the water tiles to hide the units going thru to resemble an actual tunnel.

So to answer your question, No, units cannot travel across the top. But I'm redesgning it to blend in better with it's surroundings, as you can see the difference in palettes from the tuntop to the actual terrain.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Mar 14, 2011 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

can i get some feedback on this New Rough Terrain. just need to know if it's decent enough.



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 14, 2011 8:57 pm    Post subject: terrain Reply with quote  Mark this post and the followings unread

looks kinda big, imo......it would be like playing with matchbox cars on a rug.....if that makes any sense to you.......too much detail?? but a the same time it kinda fits...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Mar 14, 2011 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well it is Rough terrain, which should look big and hard to traverse. I dont know, maybe not. I'll make it smaller and see how it looks.

Here's another type of new terrain i got going to too. I think this looks pretty decent.



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 14, 2011 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very bright. It also doesn't look isometric for some reason, making the buildings look a little weird.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Mar 15, 2011 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks very bad Sad
it looks resized, have way to much contrast and is to bright.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Mar 15, 2011 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

You're limiting yourself quite drastically alone by using RA2's IsoTem.pal with a few colors replaced. You'd be much better off using your own new palette.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 15, 2011 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the feedback guys, and since everyone pretty much agrees that it sucks ass Laughing I'm scrapping it.

@Aro, well I could overhaul the isotem.pal a little more, but it may screw up what little bit of decent terrain i have. I'll have to be careful on which colors to replace. Or I could just start all over on the terrain, kind of sick of it already anyway. Confused

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 15, 2011 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about this?



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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Mar 15, 2011 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better. I think it looks like a golf green though, heh. I kind of liked it when it was a bit more pale like what you had a while ago.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 15, 2011 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I'm still keeping the old grass, just dont want to have only one type. Although all my maps are set in temperate, both main factions are set in different parts of the world, so by all means I should have different climate terrain, shouldnt I?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Mar 15, 2011 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybie something like this would be better?



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Mar 15, 2011 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed. Less saturation adds a more realistic feel.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Mar 15, 2011 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey that looks really good, especially the last one (desaturated version).

And I'd keep your workload down to as much as you can managed/be arsed to finish... so if that means only covering one theatre and type of terrain then so be it. No point in spreading yourself too far, you can also add tiles later which reflect different climates.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 15, 2011 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah, yes the desaturated version does look much better. Thanks Arvin.

@OmegaBolt, thats why I have everything only set in one climate as of now, doing a TC which includes all theaters would be way too much for me to handle, and so far I got everything undercontrol, I think Laughing

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Mar 15, 2011 10:57 pm    Post subject: terrain Reply with quote  Mark this post and the followings unread

Like the last 2. What theater is it for?



Cranium wrote:
ah, yes the desaturated version does look much better. Thanks Arvin.

@OmegaBolt, thats why I have everything only set in one climate as of now, doing a TC which includes all theaters would be way too much for me to handle, and so far I got everything undercontrol, I think Laughing




desaturated? If that is a texture, what site did you get it from? not cgtexture?

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