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Help wanted!
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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Mar 07, 2011 5:42 pm    Post subject:  Help wanted!
Subject description: Need specialists to continue working on Conflict mod (YR).
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Guys, I need specialists in:

-Terrain
-3D Modelling and Animating
-Coding
-Audio
-Video


If you are interesed in it - join my mod team!
Write me a PM and we'll have a little conversation about it.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Mar 07, 2011 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'll probably find no help, since it seems you can't do much other than show pictures of infantry models (unanimated as far as you've shown) and maybe a few voxels.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Mar 08, 2011 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I showed some voxels here

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Mar 08, 2011 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

But voxel viewer pics don't mean anything until they're ingame. You've shown no ability to do even basic modding.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Mar 08, 2011 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I actually need only terrain specialist, because all the rest I can do by myself, and I've got a few ingame screenshots, see them here

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Tue Mar 08, 2011 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some things about the mod:
I like your aircraft, I'd be cool to see them ingame.
And about the big variety of units, some may say they are too many and there may were useless units, that's right, maybe you should take some of them out, but there's also good to have many toys to play with, that's a lot of fun.
About the soldiers, I think they have too high polygon counts, and that makes it hard to convert them to SHP because of the small size of them in the game.
I wish you the best of all lucks for your mod!!!!

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Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Mar 08, 2011 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

TiberFCSL wrote:
Some things about the mod:
I like your aircraft, I'd be cool to see them ingame.
And about the big variety of units, some may say they are too many and there may were useless units, that's right, maybe you should take some of them out, but there's also good to have many toys to play with, that's a lot of fun.
About the soldiers, I think they have too high polygon counts, and that makes it hard to convert them to SHP because of the small size of them in the game.
I wish you the best of all lucks for your mod!!!!


Thank's a lot, and there is no problem to convert them to shp, I made all animations for them (except an officer) and I only have to render them, but my computer is not so powerful, so it will take much time Smile And only thing that can make me happy - good terrain specialist

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 14, 2011 10:24 am    Post subject: HW Reply with quote  Mark this post and the followings unread

If this is for YR, what kind of terrain do you need?

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Mar 14, 2011 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want to replace all terrain,ciffs, etc. with a real-looking stuff. Thats why I need some realistic type of terrain and water

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 14, 2011 8:24 pm    Post subject: HW Reply with quote  Mark this post and the followings unread

Is that even possible?

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Mar 14, 2011 8:58 pm    Post subject: Re: HW Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
Is that even possible?


Not if you rely on other people to do it for you. Harsh but true, best way to get something done is to do it yourselves. As for the technical aspects, I suppose it's possible to a certain extent but then again YR engine might be a wrong engine if you're seeking for absolutely realistic environments etc.

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Last edited by Starkku on Mon Mar 14, 2011 9:10 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 14, 2011 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well yes the best person to rely on, in modding, is yourself however I do think YR is a bad engine choice for any kind of realism or intricacy.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Mar 15, 2011 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not trying to add absolute realism to a game, but original terrain looks a bit cartoon-looking

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Mar 15, 2011 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

For example Aro's terrain fits pefect, but...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Mar 15, 2011 12:32 pm    Post subject: HW Reply with quote  Mark this post and the followings unread

Yeah, Aro & Droke and the other TI Team did a killer job with the terrain


As far as the original, yeah I can agree with this statement, one of the reasons I started making my own.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Mar 15, 2011 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really? Could you share with me when it will be done?

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Mar 15, 2011 11:16 pm    Post subject: HW Reply with quote  Mark this post and the followings unread

Well, I have been tweaking the 2 lane and 4 lane roads. I took a hard look at my roads and they needed to be touched up a bit more. I have been working every day to get them finished up. I am hoping to have those finished in the next couple days. Then there is the next project, new ground (concrete, grass, dirt). I am going to be posting up some shots next few days of some of the progress of the ground. and some new blends.

You made a comment about cartoony....and I kinda agree. Dirt and grass don't cut straight off. Like I said pics soon to come.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Wed Mar 16, 2011 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll try to make an original infantry units scale as a base scale for everythig in game, so I gotta make everything bigger, maybe 200% of original size. So my 2 lane roads must be the same size as your 4 lane roads.
Maybe we should combine our forces and I'll help as much as I can?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Mar 16, 2011 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Screenshots first, help sixty-third.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Wed Mar 16, 2011 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

You can find some screenshots here

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