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Nod Splinter Factions
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Apr 28, 2011 10:10 am    Post subject:  Nod Splinter Factions Reply with quote  Mark this post and the followings unread

Nod Splinter Factions

After the the conflict in Firestorm, Nod was beaten and broken. The survivors fled their facilities with many different goals, but it all boiled down to one purpose: Survival.



The Firestorm-Aftermath:

CABAL tapped into Nod's communication network before his main core was destroyed and released a devastating computer virus that later disrupted any of Nod's Tacitus-related devices, causing what was left of the brotherhood's technology of peace to malfunction. Banshees literally fell from the skies and stealth tanks or generators would either instantly uncloak and shutdown or have their generators overload, it was a disaster beyond anything the brotherhood could have ever imagined. The Brotherhood was divided for the second time in history, and fallen for the third. While many bases were completely eradicated, mass exoduses of personnel allowed for some of the most prevalent groups within the brotherhood to reform into viable factions of their own. For the purposes of the campaign, you'll play an unnamed splinter which will first try to reunite the Brotherhood. As the campaign begins you will have to fight against or infiltrate these splinter cells to gain their support or steal their technology. This technology will be the basis of Nod's return to power.


The Splinters:

There are a few main ones: The Genesis Legion, The Hammer Scorpions, and The Fist of Nod.  There are a few other minor splinters, but by the time of the Nod campaign most have fallen apart and been assimilated into the main splinters.



Main Splinters

The Genesis Legion





Originally from the underground research facility north of Hamburg, the Brotherhood's scientific core quickly ran to the east in an effort to avoid the GDI and Cabal fronts. Research and development into Tiberium technology have given the Legion an advantage over the other cells in Eastern Europe and make them one of the most predominant forces in the region.

Location: Eastern Europe
Technology: Tiberium based weapons
Special Units: Weevil Artillery, Black Angel


The Weevil is a small mobile artillery which can be used well as a support platform in both offence and defence. Tiberium-based shells mean that this artillery is especially good at dealing with Infantry.

The Black Angel is a fast aircraft capable of carrying a large payload of earth shattering bombs. These aircraft pose a significant threat to infantry and vehicles alike, and can be expected to prey on unprotected units. The Black Angel's speed has allowed it to evade detection and anti-aircraft fire, and makes this unit a terrifying adversary.



The Hammer Scorpions



The Hammer Scorpions were never a large group, but now hold a great sway along the Mediterranean coast due to their drug trafficking abilities.  Brute force and simplicity are the mainstay of the Hammer Scorpions force, however their thuggery and internal politics make them hardly a threat to anyone.

Location: Spain and France
Technology: Crime and Drugs
Special Units: Blister Tank


The Blister brings a heavier cannon to the fray. Despite low armour, the Blister Tank's ability to destroy enemy units quickly makes it a good defensive tool although unlike its immediate successor, the Tick Tank, the Blister cannot burrow into the ground.



The Fist of Nod





Brought together in the common goal of ensuring the survival of the Brotherhood, these misguided zealots still believe in a long-dead world. The Fist of Nod is one of the more combative factions which rose from the stricken Nod, formed from the remaining leaders in Nod's central command-structure.  Their strength and charisma has made them a target for GDI in the past years, and they continue to be a major threat.

Location: North Africa
Technology: Salvaged Technologies from before the fall of Nod.
Special Units: Phase APC, Scorpion Tank


The Phase APC uses small stealth emitters to cloak itself and it's five occupants. This makes it very effective for covert missions, but the low armour makes it quite fragile in the line of real combat.

Unlike most vehicles with a three tracked design, the Scorpion is quite manoeuvrable. Carrying a small gun makes its effectiveness limited at long range or against heavy targets.



In the Campaign:

In the first few missions, which factions you destroy and which ones you ally with will change your buildlist later on or give you reinforcements in later missions. Some parts of the campaign will play completely differently depending on which splinters you have chosen to take control of. This gives the player a much greater ability to choose their own style of play as Nod, but only if they can successfully coerce the splinters they want into aiding them.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Apr 28, 2011 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Approved

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Thu Apr 28, 2011 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

This sounds cool, especially the campaign part, but what has happened to Anton Slavik and, more importantly, the Black Hand?

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Apr 28, 2011 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love the idea of the phase APC

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 28, 2011 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:
what has happened to Anton Slavik and, more importantly, the Black Hand?
Maybe they're the "main" Nod faction.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Apr 28, 2011 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Black Hand aren't an active faction here, they've become recluse. They keep to themselves and make their own progress towards something, and don't make much effort in regards to the other factions.
This isn't to say they've given up, but they're taking a very different approach to the survival of Nod to that of most of the other factions.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Apr 29, 2011 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread


Dat Black Angel! Good Original looking voxels, Orac.

If I remember the Phase stealth APC originated in Red Alert. (Red Alert: Retaliation missions)

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Apr 29, 2011 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm liking this. When this mod releases, it'll be the first TS mod I've played in years.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sat Apr 30, 2011 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well done mr. Ryan, well done. Interesting take on the singleplayer campaign. *Allies himself with the The Hammer Scorpions*. Shame TS doesn't support subfactions like RA2, these would be nice for multiplayer too.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Apr 30, 2011 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

The situation on Slavik is currently unknown, one of the main issues a lot of people seemed to find with TS was that they were no longer the true commander, they became detatched from involvement with other characters and what was going on by playing through these other character commanders, by no means is Slavik "deleted", but the emphasis will heavily shift towards the player.

Also, credits really should go towards TitanmkII for assisting heavily with the story and Orac for helping us graphically bring these units and new toys to life. It should be interesting to see how each faction plays out in the early campaign.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Apr 30, 2011 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

These would certainly be cool in MP, but maybe only on specific maps.
For instance, the Scorpion Tank replaces the Tick in CTF mode, since we wanted to make both players move around more and dug in Ticks were a real inconvenience (they slowed gameplay down and turned it into a meat grinder).

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