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Signs of life
Moderators: Roaches
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue May 03, 2011 8:41 am    Post subject:  Signs of life Reply with quote  Mark this post and the followings unread

I'll just leave this here.



On a side note: the F-22A weapons, contrails, and exhaust bones are misaligned as you can see. I'll fix those later since I forgot to reset Xform on them.

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Everybody knows a mod that doesn't update every ten seconds is dead.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue May 03, 2011 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh what´s this? supcom?

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just a simple logo by bricks @ raminator, on Flickr

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 03, 2011 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aye, SupCom 1. Ain't sure if it's Forged Alliance though.
Anyways, I saw it on your ModDB profile. Looks interesting Smile

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue May 03, 2011 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm...maybe i go to buy it...
i get it here with the addon for 5€ #Tongue

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue May 03, 2011 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, its just the vanilla Supcom. I need to grab a hard copy for Forged Alliance since it has a lot of fixes from the old Supcom.

@ Raminator: I recommend getting it. believe me you'll like modding it.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Tue May 03, 2011 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, I need to get supcom now.

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I am Zengar Zombolt, The Sword That Cleaves Evil!

There is Nothing I can not Cut!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue May 03, 2011 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I need to get FA as well. SupCom 2 is nice, but I also liked SupCom 1...

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed May 04, 2011 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know about SupCom 2, theres alot of mix reviews about it. They've made comparable to smaller scale RTS like RA3 and Starcraft 2, which disappointed alot of SupCom fans. I'll just stick with SupCom and FA for the epic scale and massive battles. Apart from that theres a recent surge of Supcom mods comming to moddb. like the SC: WWII and Modern Warfare mod.

Gonna try to get an ingame of the next model, Gleipnir with all its guns blazing some time this weekend.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed May 04, 2011 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Mmmm... epic scale air combat in an RTS? I might finally get SupCom, soon.

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DUNK!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 04, 2011 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting. Do you want me to move it back to Pre-Alpha?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed May 04, 2011 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Sure, why not. #Tongue I'll try to update once in a while.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 04, 2011 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Then it's done.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed May 04, 2011 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

air to air is going to be tough to do with an RTS, but at least it'll be easier on this engine than TS/RA2.

Keep up the good work, Roach

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Tiberian Odyssey mapping department. Discord
The Team Black Index

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed May 04, 2011 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ TeamBlack: Shattered Skies isn't just air to air. Its all land, sea, and air. with a wide emphasis on aerial combat and combat aircraft diversity but also equally on land and sea warfare.

Supreme commander vanilla already has large scale Air-to-Air battles



@ 1:48-2:25 demonstrates massive aerial battles.

Anywho, thanks for the support guys Smile

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat May 07, 2011 2:51 am    Post subject:   Reply with quote  Mark this post and the followings unread

Well, heres todays progress after hanging out the past few days....

Just running more tests. unfortunately the aircraft contrails, and exhaust don't show though I'm assuming its the map environment thats causing this :\ even though everything is coded right. and again the map lightning and probably shaders is annoying, causing random brightness on the Gleipnir model :S

On the bad the news, the weapon tracers are not visible, even though I hear lots gunfire and seeing destruction. I need fix this bug. >_> (I know what I did wrong XD, damn typos and letter case sensitivities) XD

On the bright side, I've fixed all UVW texture stretching on previous models.

Well enjoy the development shots below


Flight combat testing

same image just showing bone data

Gleipnir, Airborne Fortress

Gleipnir, Airborne Fortress

Gleipnir wreckage

New Aircraft added, the R-101 Delphinus-1 for the Corporate Faction.


Wreckage Testing

Gleipnir's bone data

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