huh? I have no clue what you're talking about. Turrets of SHP units are only 32 frames/facings, not more not less.
What do you mean with offset in this context? If you mean the FireFLH and in turn the weapon firing animation, then this has nothing to do with the turret of an SHP unit as these are 8 completely independent animations. And also only 8 and not 32 like the turret.
If you give a turreted SHP unit a firinganimation via FiringFrames in art.ini, only the chassis will be animated, but definitely not the turret (except i missed that RA2 has a completely different SHP unit format/logic).
I also don't know what you found so difficult and what you mean with the "(32*7 / piⁿ * Ω³...)" nonsense.
360/32=11.25° steps for the 32 facings of the turret
360/8=45° steps for the 8 facings of the 8 independent weapon firing animations
Nothing complicated here. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The "(32*7 / piⁿ * Ω³...) nonsense" is the calculation of the offset being the reverse of the FLH, then converting that measurement for 3DSMax. That way, when the turret fires, it would show that animation over the turret, making a fake firing sequence without the "bullet" having to come from the center of the turret. But it won't work the way the building is set up since the turret would need to be smaller than the building itself in isometric view.
Did forget that there's only 8 directions on animations though. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Mar 22, 2011 4:25 pm Post subject:
Crap, I just read about it today.
Ah well, next time I promise I'll try to enter with something. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Looks like a remake of the Allied Airforce Command, or the RA2 Allied Radar.
Originality: 22/25 points
Remakes of the Allied Airforce Command are rather common, but a completely new design is rare.
Functionality: 25/25 points
Looks like this one has everything: buildup anims, active anims, and a cameo.
Cohesion: 20/25 points
While it has textures, it has a seperate theme, that fails to fit with any of the existing armies. A nice addition for a TC mod, but I don't think it would fit in the original game.
Aesthetics: 25/25 points
This entry is really detailed, and has everything. It is also the only entry with a snow version, which is pretty rare for custom-created structures to have.
Total: 92/100
===4stargeneral===
Game: RA2/YR
Animated: yes
Cameo: no
Buildup: yes
Snow version: no
Some kind of Grand Cannon remake.
Originality: 15/25 points
Base defence remakes are common, but I haven't seen many 2x2 defence remakes.
Functionality: 15/25 points
I ain't sure if the firing anim would work the way you intended. Still, coders can use the generic turret if the firing anim fails. I also fail to notice what the active anim actually does. I see some kind of shadow movement at the bottom, but not much more.
Cohesion: 5/25 points
The lack of textures makes it hard to fit in with any of the current
factions.
Aesthetics: 5/25 points
It seems to be lacking textures. I ain't sure if this is intentional or not. Because of this, it looks really bland, and doesn't fit in with any of the
excisting armies. The buildup anim isn't that spectacular either, but it is
there.
Total: 40/100
===Joshy===
Game: TS/FS
Animated: yes
Cameo: yes
Buildup: no
Snow version: no
A remake of the Firestorm Generator.
Originality: 25/25 points
The Firestorm Generator is not a structure I'd see someone remake soon.
Functionality: 25/25 points
As it uses the same anims as the TS Firestorm Generator, you don't need to fiddle around with ini files to get it to work.
Cohesion: 25/25 points
It would fit in with the other GDI structures from TS.
Aesthetics: 15/25 points
It looks really good. For me, this is the best-looking structure in the whole
competition. It's a real shame you didn't include any real buildup anim,
or made a snow version.
An alternative Nod Tiberium Silo from the looks of it.
Originality: 22/25 points
A Tiberium Silo remake is not done much. It also has a similar style as the Nod structures in TS, compared to the normal TS Silo.
Functionality: 25/25 points
As with Cranium's entry, this one has everything: buildup anims, active anims, and a cameo.
Cohesion: 25/25 points
This can fit in with the global Nod theme in TS with no problems.
Aesthetics: 20/25 points
While it has everything needed to be used with no problems, the design looks odd to me. For some reason, it looks really fragile, with the small beams and glass. I do like the remappable glass, and the glowing logo. As with Joshy, shame it didn't include a snow version.
Total: 92/100
Last edited by Dutchygamer on Mon Apr 25, 2011 1:19 pm; edited 1 time in total QUICK_EDIT
I'm confused here, if you add up mine and LKO's points they equal 92/100 and not 82/100
and damn daTS, thats an excellent structure there. Love the textures. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Eh, I should've tried harder, just wanted the contest to happen. Got too involved in making pointless animations and textures got lost in the mess. Btw, was supposed to be Aquatic. (Didn't know I made an active anim)
Can't wait to see the competition. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
sorry if i missed it, but who is the winner and where can i see the results and all submissions? _________________ SHP Artist of Twisted Insurrection: Nod buildings
there were 2 other judges, however Aro notified me that he might not have time to do it anymore, and Anderwin was in car crash. So I guess if we are going by Dutchy's scores me and you tied. As for the previews of the entries I'd like to see them as well.
Dutchy you wanna post up everyones work? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Both.
Screenshots of each submission and a zip containing all submissions (with included subfolders, one for each contestant)
There should be also a new topic started for this, which for now gives only a summary (pictures,zip,description) while it will be later modified to also include the final score of all three judges. _________________ SHP Artist of Twisted Insurrection: Nod buildings
There wasnt much interest last time, and I doubt there would be any in the next one either. These types of contests just dont do well anymore. But then again there really isnt a whole lot of shp'ers here with free time anyway. So chances are, it may be a long time before one of these arise again.
@Dutchy, any progress on the screenies or previews? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun May 22, 2011 3:56 pm Post subject:
Working on it atm. Small problem I encountered: some entries are too big to be uploaded. I'll see if I can get them on the PPM FTP page.
EDIT: done QUICK_EDIT
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