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Triggers fire automatically
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Wed Sep 01, 2010 5:58 pm    Post subject:  Triggers fire automatically Reply with quote  Mark this post and the followings unread

No matter what I say it to do, it automatically triggers.
I have two triggers, one in cells and it enables the second.

I enter a base (moving over the cells) and it is supposed to enable the trigger to hand over the base, it does not work.

As for the auto triggering, i have no clue about how it happens. I have the trigger, under actions the following:

Action 0 = Enable trigger (Destroy structure)
Action 1 = Disable trigger (this trigger)

It fires automatically. Also, all the civilian buildings are gone on the map...
I imported a map and kept all the houses, so I assume they would still be there, but no they arent.



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banderi
Vehicle Driver


Joined: 15 Apr 2011
Location: IT

PostPosted: Thu Jun 23, 2011 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean you made an action that disable the trigger itself? It is not possible, the action would stop the trigger only if it is looping, but if it is looping the action would make it stop on the first run. Plus if you want to disable the first action you have to stop the trigger before it and not after.
I don't know for civilian buildings, maybe some other trigger that destroy them.

To change the house of a base (if you mean this by the first issue) you have to make the trigger owned by the base and as action All Change House->House of the player.

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