VeteranSpeed=.30 is like 30% of original Speed + original Speed
So a value of 1.5 is like 150% of original Speed + original Speed unlike in RA2 where its a simple +50% bonus to Speed.
The exception is VeteranArmor=which in TS, is a multiplier to incoming Damage so VeteranArmor=.25 would mean damage x 0.25. This is why the armor crate makes units weaker in Tiberian Sun by default unlike RA2 where VeteranArmor=1.25 is a direct 25% bonus to Strength.
Finally bonuses do not STACK e.g.
VeteranAbilities=STRONGER
EliteAbilities=STRONGER
The unit would only gain the armor bonus modifier once e.g. in the above example it will not gain another STRONGER bonus at Elite status.
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Thu Jul 28, 2011 6:09 pm Post subject:
Quote:
VeteranAbilities=STRONGER
EliteAbilities=STRONGER
Then what happens if you don't declare "STRONGER" in EliteAbilities= ?, does the unit lose the bonus or just nothing?. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
Then what happens if you don't declare "STRONGER" in EliteAbilities= ?, does the unit lose the bonus or just nothing?.
To clarify, what the original post tries to say is, that only first declared bonus will be applied, which in this case is VeteranAbilities=STRONGER. STRONGER declared in EliteAbilities is thus discarded.
So the bonuses won't stack, and additionally there is no way to remove veteran level bonuses at elite level. _________________ QUICK_EDIT
The bonuses in RA2 are a direct multiplier bonus to a units attributes for example VeteranCombat=1.5 would increases a units speed value by 50%
VeteranCombat is a firepower multiplier, not speed.
3.
Allied General wrote:
The exception is VeteranArmor=which in TS, is a multiplier to incoming Damage so VeteranArmor=.25 would mean damage x 0.25.
There's nothing different to the way how the other bonuses are calculated. It's also original Armor + 25% of original armor. A value of 0 doesn't mean the enemy damage is 0 and thus the unit invincible.
It also works different to the armor powerup and the reference to the powerup from the veteran armor is simply wrong, as they both work different.
VeteranArmor=UnitArmor+ UnitArmor*x ;x is the specified value
Powerup Armor=UnitArmor/x
The only real exception is VeteranSight.
VeteranSight=Round(UnitSightRange*x) ;x is the specified value
The sight can't go beyond 10 and it also can't be reduced under the original value. Thus a value lower than 1 has no effect.
A unit with Sight=10 won't get any bonus too. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Jul 29, 2011 5:12 pm Post subject:
There is a major difference between the extras units can get with veterancy, and the upgrades units can get from Crate goodies. The Armor bug is only for Crate goodies, not for normal veterancy extras. QUICK_EDIT
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