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Workshop
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Aug 22, 2010 7:25 am    Post subject:  Workshop Reply with quote  Mark this post and the followings unread



- Profile picture updated -

Prerequisite: Tiberium Refinery, Barracks
Cost: 1600
Power Requirement: 20

All forgotten vehicles are prepared and maintained in these garage style buildings. Opposed to the extremely automated weapons factories of GDI and Nod, workshops are operated by forgotten mechanics and engineers, which reduces the price and power requirements of these buildings. Like most forgotten structures, they are more vulnerable to enemy fire than GDI and Nod weapons factories.

Last edited by SuperJoe on Thu May 02, 2013 6:37 pm; edited 5 times in total

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Fri Sep 03, 2010 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure I'm loving the "driveway"... Maybe plain pavement?

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Oct 11, 2010 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

im rather looking forward to this mod, based on structures for the forgotten like this. they seek to capture that whole "mutants doing what they can with what they have" feel

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daviperdragon
Soldier


Joined: 31 Dec 2009
Location: MI, USA

PostPosted: Fri May 27, 2011 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

that garage reminds me of Transport tycoon's old hanger

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri May 27, 2011 11:36 pm    Post subject: workshop Reply with quote  Mark this post and the followings unread

The building could use some details. the garage door seems to go staright to the roof, maybe add a door frame

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Jul 31, 2011 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Suggestion for improving structures is to add "sand" patches at the bases to blend better with stock structures.

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