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Tiberian Sun: Revelations
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sun Aug 28, 2011 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Death Cultist wrote:
I've taken all the civilian buildings that I can find on this forum and on Tiberium Web so far. This mod cuurently has no home at the moment and I was wondering who I talk to about starting a forum in pre-alpha projects because this thread is going to get cluttered very fast


banshee.

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sun Aug 28, 2011 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread


you will never win with only these units... you need an MCV!

Here we are!!

wtf?? GDI in the area, now that they've spotted us, they will bring some heavy firepower...

do you guys remember a mission?? EA made something similar.... ahahah

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Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 28, 2011 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Kane's Wrath mission I guess, where you capture Marcion. Looks pretty nice, I would try make cliffs look less square though, start using the diagonal tiles more and make it look natural.

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sun Aug 28, 2011 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep you right but the back cliff are more harder to make them natural... i'll try then

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Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Aug 28, 2011 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is shaping up nicely, and Banshee has agreed to host us!

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sun Aug 28, 2011 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

try to use more variant cliff pieces, for natural look

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sun Aug 28, 2011 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Normal-sized infantry looks huge when I'm used to the resized ones TI and CL has...

There's also something invisible selected on the train tracks in the newest pics.


Anyways, this mod has caught my attention, I wish you good luck Smile

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Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Sun Aug 28, 2011 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

the invisible selection is a devil's tongue under the terrain hahahah Wink thanks bro

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Team : TO Project | Mapper for Tiberian Odyssey

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Sun Aug 28, 2011 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea the infantry do look kinda big but they are the Vanilla size, and to manually resize each one would take far to long. Thankyou for your support.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Mon Aug 29, 2011 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Revelations is now being hosted in pre-alpha projects and all info can be found on our forums!

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