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Nod Arsenal
Moderators: Death Cultist, LordCesare
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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Mon Aug 29, 2011 11:35 am    Post subject:  Nod Arsenal Reply with quote  Mark this post and the followings unread

Nod

Infantry
-Nod Zealot $120 (Replaces Light Infantry, has a new skin)
-Nod Rocket Soldier $200 (No change, new skin)
-Nod Fanatic $300 (Suicide Bomber)
-Nod Elite Cadre $450 (Replaces Cyborg, has a chain-gun and is faster but slightly weaker)
-Nod Engineer $500 (Engineer Unit)
-Nod Shadow Trooper $1200 (Stealth Infantry armed with laser cannons and sensors. Stealth process is slow for balance)
-Black Hand Agent $1000 (Spy infantry, able to infiltrate enemy buildings)
-Nod Commando $2000 (Able to attach C4 to vehicles, has pistol for anti infantry, C4 and is stealthed. Stealth process is slow for balance)
-Nod Confessor $1700 (High armour, net launchers, gas grenade launcher. Build Limit of 3)
-Nod Hijacker $1400 (replaces Mutant Hijacker, not build limit but weaker)

Units
-Nod Raider Buggy $500 (New voxel)
-Nod Recon Bike $300 (New voxel and better AA-Weapons)
-Nod Retributor Tank $900 (Tick tank with better armour when deployed)
-Nod Advanced Artillery $1100 (New voxel)
-Nod Subterranean APC $800 (New Voxel, better armour)
-Nod Demolisher Tank $1200 (Able to rip through heavy armour)
-Nod Devil's Tongue $700 (Noew voxel and better weapon)
-Nod Stealth Tank $1100 (New Voxel, better armour and weapon)
-Nod Limpet Drone (Removed from GDI, Nod's new sensor array unit with less range)
-Nod Scorpion walker (Armed with a powerful laser cannon and thick armour. Build limit 1)
-Tiberium Harvester $1400

Nod Aircraft:
-Harpy Gunship $1000 (Does not need to reload)
-Banshee Fighter $1200 (Much faster, has a bigger payload)
-Venom Bomber $1800 (Drops a cluster of gas bombs on an enemy base, is radar invisible. Build Limit of 3)

Nod Buildings
-Pyramid of Nod $3000 (grants access to the meteor storm weapon and stores infinite Tiberium)
-Sandbags

Superweapons:
-Nuclear Missile (Able to level light structures and some heavy structures, launched from the Missile Silo)
-Tiberium Missile (No longer needs Weed eater, launched from the missile silo)
-EMP Spike (Able to shut down all mechanical units and buildings in a designated area for a small period of time)
-Account Hacking (Constant income from the temple of Nod)
-Meteor Storm (Accessed from the Pyramid of Nod, calls down several meteors to a random enemy location on the map)

_________________
Beta Tester for Mental Omega 3.0


Last edited by Death Cultist on Tue Aug 30, 2011 3:28 am; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 29, 2011 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is there both a Nuclear and Tiberium Missile?

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Mon Aug 29, 2011 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

because nuclear weapons are a classical warfare for Nod

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Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Aug 29, 2011 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Why is there both a Nuclear and Tiberium Missile?

Because Nod always had 2 missiles in TS?

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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Mon Aug 29, 2011 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

lool because they are powerful

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Team : Mentalmeister | Mapper for Mental Omega 3.0

Team : TO Project | Mapper for Tiberian Odyssey

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 29, 2011 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Because Nod always had 2 missiles in TS?
Both of which were weak. The Tib Missile sounds powerful and, well, we all know what a nuke does.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Tue Aug 30, 2011 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

The Tiberium Missile is just an airburst chem missile without the weed eater. Ideally, I'd like to separate them, but due to the NukeSilo tag being restricted to one building I can't. I wanted to turn the Chem Missile into a Nod Air Strike but alas the restrictions of the even the ETS engine..

_________________
Beta Tester for Mental Omega 3.0


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