looks pretty good _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
The top 4 positions are finished, Feedback? any alterations people would like? Replace tech buildings with something else?
Just let me know.
The bottom is going to be hopefully a close mirror to the top
Looking great so far, cant wait till it's done, cause I'm so playing this map _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
The layout and cliff-work has came out really nicely so far, you did a good job on catching the concept, so well done. You're LAT work on the other hand leaves something to be desired. It's clear that rather than patiently placing some nice details on the map, you're just using the 2x2 LAT tool and randomly placing different LAT types everywhere. Try to be more variable, I'd even use the standard sand LAT mostly around the bases with random patches of grass and then I'd use the rocky LAT type around cliffs and rock overlays. Don't forget to use trees too, they can make a map look much more lively. QUICK_EDIT
The layout and cliff-work has came out really nicely so far, you did a good job on catching the concept, so well done. You're LAT work on the other hand leaves something to be desired. It's clear that rather than patiently placing some nice details on the map, you're just using the 2x2 LAT tool and randomly placing different LAT types everywhere. Try to be more variable, I'd even use the standard sand LAT mostly around the bases with random patches of grass and then I'd use the rocky LAT type around cliffs and rock overlays. Don't forget to use trees too, they can make a map look much more lively.
Thanks I do hate Texturing ;p
I will adds some trees too
Shame I can't copy and paste the other side and rotate it lol!"
FA2 has a copy/paste function, I think you can just crop and flip your image, then c/p it. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
FA2 has a copy/paste function, I think you can just crop and flip your image, then c/p it.
FA2 C/P function or map editing in general does not work that way. You can either copy the entire map (it copies terrain tile data only) or selected area (again, only terrain tiles are copied). Pasting just obviously pastes the area to the map, if you choose the 'Paste' option, it let's you choose where you place it. 'Paste Centered' just places it automatically, with the center of the pasted area aligning with the center of map just as the name of option would say.
Even if you had decent way to import image into a map, which you don't, as that bitmap-to-new-map function just plain out sucks. Just flipping the map image obviously wouldn't give desired results, which is well obvious if you try it yourselves. _________________ Last edited by Starkku on Fri Jun 24, 2011 11:22 am; edited 2 times in total QUICK_EDIT
1: I did not make C&C Map Renderer tool. It was made by a guy who uses nick 'zzattack' here on PPM.
2. The reason for above trick to make TX work with the renderer tool is because C&C Map Renderer does not read expand mixes with the 'md' suffix at all due to coding error. It reads ones without the said suffix just fine though. _________________ QUICK_EDIT
Who thinks I should copy what I have currently and turn it into a 2v2 left vs right? I will obviously continue the original plan as well though QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Jun 24, 2011 1:44 pm Post subject:
I think.
I'm interested what else can you bring out from this map. You already cared much about it, it's time for it to fruit. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I personally find it dull in the way of detail... Can you add some civilian buildings or something else to it? I know its symmetrical but.... hell. Change the lighting up at least? _________________ Victory! QUICK_EDIT
I personally find it dull in the way of detail... Can you add some civilian buildings or something else to it? I know its symmetrical but.... hell. Change the lighting up at least?
You do realise that this is a leas than half way work in progess don't you? And the lighting has been adjusted QUICK_EDIT
1. You should really add variety to the terrain, by using slopes (hills and ditches, not just the ramps. I see a few "craters" but that's it.), rocks and trees, not just random LAT everywhere.
2. If it's a deserted area, I don't think grass should be as dominant as it is now. Think of where you put each LAT type, don't just throw them around for pretty looks.
3. What's with the pavement here and there? No buildings in sight or anything. Just pavement. _________________
Posted: Sun Jun 26, 2011 10:12 am Post subject:
TF
sorry, i disagree. The map is fine the way it is. The only place you can add hills are areas away from the base spots. I've seen way to many crap maps where its all hilly, especially by the bases and it cuts off building. Some maps place the starting points way too close to the edge. And on these maps even a crappy AI is tough. This map is a decent size for 4 players. The current mod has no AI so I can't be sure how this map will play out in the end. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
As for the grass and pavements, I agree, maybe they're a little too much like a random-thing.. But instead of remove them, you could bring them off a bit or just add something like trees or smudges, just to vary, IMVHO QUICK_EDIT
Posted: Sun Jun 26, 2011 11:22 am Post subject:
TF
Why remove them? The map could represent a place where there used to be a small city that was either destroyed or abandoned. Nothing of the city remains but bits of foundations. With the foot/vehicle traffic gone some of the grass is growing back. With it being a desert setting it wouldn't be an extensive amount of grass, but it could survive.
Hogo, if you plan to change it like suggested, do me a favor and send me a copy of the map before you do so. I like it the way it is. I might add a few things, but if I decide to use your map you will get 90% of the credit for it. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Posted: Sun Jun 26, 2011 1:11 pm Post subject:
Re: TF
Nikademis Von Hisson wrote:
Why remove them? The map could represent a place where there used to be a small city that was either destroyed or abandoned. Nothing of the city remains but bits of foundations. With the foot/vehicle traffic gone some of the grass is growing back. With it being a desert setting it wouldn't be an extensive amount of grass, but it could survive.
If that was the case then there would be ruined buildings... unless demolished buildings last a very long time, plus there'd also be tracks or remainders of roads. The grass would probably not survive too well considering the river has dried up.
Saying that adding some suitable garrisonable damaged structures might be nice. An abandoned town could make some sense (they abandoned it because the river dried up). QUICK_EDIT
Posted: Sun Jun 26, 2011 7:29 pm Post subject:
abcd
well you can't see whats left of the buildings because of the sand storm. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Yeah I do realise its half done, duh. I mean that the map is just going to end up being unremarkable in terms of terrain even when finished. It needs some variety and beautification. _________________ Victory! QUICK_EDIT
Posted: Sun Jun 26, 2011 10:04 pm Post subject:
tf
before you do, can you send the map to me, like i said u will get 90-95%% of the credit if I decide to modify the map _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Mon Jun 27, 2011 1:49 pm Post subject:
Buildings in the desert, wow, what an idea, especially that they are damaged. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
what are you wowing about? thats not a new concept. There are buildings in the desert. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
i'd like you to finish it.....its one of the few times I actually player made maps _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Sep 14, 2011 6:50 pm Post subject:
What the others said. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum