Gangster
CommanderJoined : 11 Jun 2004Location : Moscow, Russia
Posted: Sat Oct 01, 2011 4:03 pm Post subject:
[RA2\YR] Gates fix
Here is a little example how to make Gates to not overlap units. RW using this method.
Code:
ART.INI
[GAGATE_A]
Image=GAGATE_A
Remapable=yes
Cameo=GATEICON
Foundation=3x1
Height=2
Buildup=GAGATE_A
SpecialZOverlay=GAGATEZA
GateStages=13
NewTheater=yes
CanHideThings=False
CanBeHidden=False
ActiveAnim=GAGATE_ST ;works!
ActiveAnimZAdjust=0
[GAGATE_ST]
Normalized=yes
Start=12
LoopStart=12
LoopEnd=13
LoopCount=-1
Rate=200
Layer=ground
Flat=yes
NewTheater=yes
Description:
Filesize:
163.57 KB
Viewed:
5719 Time(s)
Description:
Download
Filename:
gtgate_st.shp
Filesize:
74.79 KB
Downloaded:
337 Time(s)
Description:
Download
Filename:
gtgate_a.shp
Filesize:
67.34 KB
Downloaded:
324 Time(s)
Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Art.INI _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
Back to top
Cranium
Defense MinisterJoined : 05 Dec 2009Location : USA
Back to top
Starkku
Cyborg CommandoJoined : 28 Dec 2007Location : Finland
Back to top
Krow
CommanderJoined : 30 Jan 2010Location : Malaysia
Back to top
Allied General
GeneralJoined : 19 Mar 2004Location : United Kingdom
Back to top
FurryQueen
GeneralJoined : 24 Jul 2010Location : Liyue
Back to top