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Battleground RTS/RPG
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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Tue Oct 11, 2011 10:49 pm    Post subject:  Battleground RTS/RPG Reply with quote  Mark this post and the followings unread

The game's plot will evolve on Earth, the planet is almost all died out, no more resources, in general, as always, all good things eventually end. Still, people found a way to resource extraction, specifically mining found them - they are creatures from another planet who have decided to finish off Mother Earth, but it was not there. The bottom line is that in their veins is a large concentration of energy value, which turned out to be very useful in everyday life. So our goal - the destruction of as many as possible of different types of individuals for their own benefit.The essence of the game is that it implements a very flexible configuration of the army, is so flexible that they themselves can come up with unique tactics victory over the enemy. Namely, we are the right to choose, what will each battle Specific unit, whether he or shooter, or a wall that does not overwhelm, or quick and nimble - anything. It all depends on how you swing it. Imagine a simple RTS and think about what would happen if each unit - is unique, each unit can be improved in different classes, choosing a life priority, armor, power, etc. What if we can equip the costume Marines with plasma gun, or a rocketeer, etc. But what if we put him in another tank, or air military equipment and the whole experience that he got, will apply in full. In general, a picture emerges quite interesting and beautiful, agree with me?







Download the game can be on Moddb



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Oct 12, 2011 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Shut, ты чего, забыл как по английски писать?

The game itself doesn't look too bad. Might be worth a look.

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Wed Oct 12, 2011 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Я французский лучше знаю Wink

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Oct 12, 2011 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

will give it a try

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just a simple logo by bricks @ raminator, on Flickr

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Oct 12, 2011 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

i played earler beta, worth trying.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Oct 12, 2011 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Definitely worth a play, I hope you can get a tutorial level in though. I got confused for the first few minutes.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Oct 12, 2011 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok...i´m stuck in mission 2...
how do you build this mechanic unit?
left/right-click don´t work for me

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just a simple logo by bricks @ raminator, on Flickr

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Wed Oct 12, 2011 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks really awesome. <3

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Wed Oct 12, 2011 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Google translation in all it's awesomeness!

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Wed Oct 12, 2011 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome game, feels similar to Sunage and Die Verbotene Welt.
One of my issue is that the user input seems to be ineffective at
times. I have to order my guys several times in order for them
to do what I want. Is anyone else experiencing this?

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Oct 12, 2011 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems like pathfinding algorithm have problems with obstacles. My troops usually like to running around impossible areas (buildings, trees, stones or any other thing) if i accidently order to move there.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Oct 13, 2011 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, my guys are having obstacle issues as well. Also, anyone know how I might be able to put this on my flash drive? I've been having some issues doing that.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Oct 13, 2011 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

interesting i still try to learn to use GM too toobad codding thing isn't my type. Crying or Very sad i'll try the game when i finish the job but look from the picture it look really nice. Very Happy

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Oct 13, 2011 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait, wait, wait... I just noticed. You guys made it on GAME MAKER? Coding an actual engine would be more productive, but wow, never really thought something like this can be produced in GM.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Oct 13, 2011 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

If this is made in GameMaker, either it has improved a lot since I last tried it, or you guys did a great job at it. I guess both #Tongue

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Fri Oct 14, 2011 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Excuse for text translation, I wasn't engaged in it. Yes, game is made on GM, by means of additional libraries. In new version 1.2 many errors will be rectified, wait.

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