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Dutchy's college project
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 07, 2011 4:48 pm    Post subject:  Dutchy's college project
Subject description: I still can't believe they accepted this xD
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So yeah, I'm allowed to remake Doom1 with the UDK as a college project #Tongue I've got 2 quarters to remake at least the first map of Doom1, and preferable the whole first episode. I don't have any knowledge of the UDK (yet), but that doesn't stop me from trying my damn best #Tongue

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Sep 07, 2011 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are insane... #Tongue

But yea, teachers accept anything as college project and it is up to you to figure out your own limits. Be careful. I already had a lot of trouble because of this kind of thing.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Sep 07, 2011 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good luck... I take it that doesn't include 3D models, doodads etc? What course is this anyway?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Sep 07, 2011 5:04 pm    Post subject: Re: Dutchy's college project Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
So yeah, I'm allowed to remake Doom1 with the UDK as a college project #Tongue I've got 2 quarters to remake at least the first map of Doom1, and preferable the whole first episode. I don't have any knowledge of the UDK (yet), but that doesn't stop me from trying my damn best #Tongue

All of Doom I? That's a pretty big undertaking. But AWESOME beyond belief. Best of luck to you.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Sep 07, 2011 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ambitious for sure. Good luck, and be sure to hide some Shyborgs as easter eggs (with clogs for improved mobility). Wink

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Sep 07, 2011 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Banshee: thanks for the advice, but I hope to be able to finish 1 level within 20 weeks #Tongue
@Omega: most likely models as well. I initially will use some temp models I guess, but in the end I hope to have some models as well.
@EVA: only the first episode (first 10 levels) Wink
@Crimmy: either that, or some sneaky Necron references #Tongue

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Sep 07, 2011 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

UDK is awesome for sure. Just make sure you understand C, since UScript is based heavily on it.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Sep 07, 2011 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're going to keep the extra level? Odds are nobody who will play knows how to get to Military Base, I wouldn't do it just to save time.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Sep 08, 2011 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

You never know, his tutors may be massive Doom fans.

Look forward to hearing your remade soundtrack. #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Sep 08, 2011 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Fen: I know C, C++, Java and C#, so I hope I should have enough knowledge to at least understand the basics of UnrealScript #Tongue
@Volgin: notice the 'first episode'-part, with 10 maps (and not the normal 9 you have without secret). This is of course if I come so far that I have time to make all maps.
@Omega: I either will reuse the originals, or ask the guys from the Classic Doom mod for Doom3 if I can borrow theirs #Tongue

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu Sep 08, 2011 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did I mention ActionScript? Yeah, you'll need that too. The HUD is done entirely in Scaleform, which is Flash.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Sep 08, 2011 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
You're going to keep the extra level? Odds are nobody who will play knows how to get to Military Base, I wouldn't do it just to save time.


Come on, Military Base has the best music in the game.


FurryQueen wrote:
Did I mention ActionScript? Yeah, you'll need that too. The HUD is done entirely in Scaleform, which is Flash.


Well that's completely new to me. I thought only World of Tanks was silly enough to use Flash-based interface.



Also, you can always ask this guy for permission to use the music:
http://www.sirgalahad.org/paul/doom/

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Sep 08, 2011 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

E2M4, Gufu. E2M4.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Sep 09, 2011 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally got my changes ingame. It isn't much, but I'm damn happy I finally have something ingame #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 09, 2011 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
E2M4, Gufu. E2M4.
I think you got your numbers mixed up. You mean E1M8.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Sep 09, 2011 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
E2M4, Gufu. E2M4.


Sir, your foolishness amuses me.

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Thu Nov 10, 2011 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Being finally done with exams, then finding out i've been living in a cave the last month #Tongue

Good luck with your remake Dutchy.

I never played Doom, but i'll give yours a try when it's done.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Nov 10, 2011 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it ain't going as good as I hoped. I will most likely ditch the idea and switch to Unity.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Nov 10, 2011 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, I was hoping to play Dutchy Doom Razz

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Nov 11, 2011 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

You may still can, only in a less impressive engine #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Nov 11, 2011 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoever signed off on letting you do this is laughing now Laughing

"He'll never manage with the UDK! Mwahahahahaha!"

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 12, 2011 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Whoever signed off on letting you do this is laughing now Laughing

"He'll never manage with the UDK! Mwahahahahaha!"

Meh, he said it would be difficult, and now I see why. But this is why it is a R&D project: I researched if it was feasible for a student to recreate a game in this engine. Conclusion: nope (not with my skills at least) #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Nov 12, 2011 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Unity" is that another game engine?

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Nov 12, 2011 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Nov 12, 2011 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

ahhhhh, that Unity. yeah Ive seen that. Matter of fact MonkeyQuest uses it.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 13, 2011 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

What Joshy said indeed.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Nov 13, 2011 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

UDK > Unity. I think that should stop the discussion right there.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 13, 2011 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
UDK > Unity. I think that should stop the discussion right there.

Yeah, I agree with you on that, but if I can't get a damn weapon pickup to supply ammo or a health pickup to supply health after 10 weeks of trying, then I think it is time to perhaps switch engines. After all, it's Research and Development. My research is done: UDK is difficult.
Of course, you may think it isn't that difficult and that I suck at coding or don't try hard enough. Perhaps that is true, but I already see this project as a failure and I don't want to waste anymore time on it then necessary. I have enough other stuff to do, which includes some much more fun stuff then this failure.

I may pick the UDK up again later, but then on my own time, with no deadlines from someone else.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Nov 13, 2011 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried googling yet? I found tons of UDK stuff all over. I'm positive people have done what you're looking for already.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Nov 13, 2011 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, and all I get is outdated stuff. Seems there was a major update sometime this year, which changed some stuff.

And for some reason I still dunno, all the tutorials I follow don't give me the result that the tutorial say it would give. That is the main reason why I'm so frustrated with the UDK: I can't get stuff to work while I follow a tutorial to the damn letter.

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