Posted: Tue Nov 15, 2011 3:28 am Post subject:
Weapons.
Well, simple question, with a probably complex answer?
I have vehicle A.
Vehicle A, is to have several weapon points, for Weapon 1.
Now.. Can Weapon 1's weapon Points, be set to target different targets?
Or do I break it up so that..
Vehicle A, has Weapon 1 on left side, and Weapon 2, on the right side, and then impose an angle limit, so that Weapon 1 can't target on the right side, an Weapon 2 can't target on the left side. QUICK_EDIT
Yes, break it up. For limited firing arc do not give weapons a turret, but add the line " AcceptableAimDelta = 90" to the weapon code.
Note this is towards either side, so 180 means it has 360 degrees of coverage, and 90 is a half circle(anything in front of the bone). Don't forget to check the orientation of your bones.
And more importantly add a weapon switch, otherwise your unit will try to target it's target with both weapons, which it'll probably not be capable of doing resulting in no attack or continueous turning.
Real two sided simultatious coverage is something more tricky which i haven't fully tried to make yet, but it'd be using subobjects(like the avenger needs for it's targetting of multiple targets). QUICK_EDIT
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