Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Dec 10, 2011 11:51 pm Post subject:
Generals 2 is the next Command & Conquer
Subject description: For the cause!!!! What cause???? Some cause that we couldn't figure out in Generals and Zero Hour
Hello everyone! Here's the big thing many of you have been expecting in these days, with the announcement of the next Bioware game, created by a new studio from them known as Victory Games. The big announcement from Video Games Award 2011: The next Command & Conquer game will be Generals 2.
Yea, it's official and it was even displayed at Origin (EA Official Store). Here's what we've got so far about the new game:
Note: Click in the pictures above for full picture, except for Generals2 box.
In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It’s up to you to assume their roles, command their forces, and put an end to global terrorism once and for all.
Features
• All-Out War — Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
• Uncanny Sense of Realism — Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.
• New Ways to Dominate or Ally with Your Friends — Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.
• Thrilling Campaign — Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives — from heroic General to crazed terrorist — while engaging the enemy in pulse-pounding tactical combat.
• Ever-Evolving Experience — Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.
Minimum System Requirements:
OS: Windows Vista (Service Pack 1) 32-bit
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 2 GB
Hard Drive: 20 GB
Graphics card (AMD): DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Sound card DirectX Compatible Keyboard and Mouse DVD ROM Drive
Recommended System Requirements
OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card DirectX Compatible Keyboard and Mouse DVD ROM Drive
Estimated Price at Origin (USA): $59.99
Coming in 2013.
Watch the trailer featured on Video Game Awards 2011 by clicking HERE.
From the 3 factions, two are GLA (Global Liberation Army) and EU (European Union?).
Good thing I had plans to upgrade before SC2: Heart of the Swarm. This game looks like it has serious potential, the visuals are stunning and the unit design is pretty kickass. I wonder how complete those structures are. QUICK_EDIT
looking at that image link, those look like some very high poly models. No wonder the game is so huge with the GB's.
Meh, my computer couldnt run this game if it wanted too. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I plan on having a beast PC by the time this comes out so the requirements don't have me bothered one bit. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
yeah.......fast paced action bla bla....we've all heard that in tiberium wars , yet it was mediocre and it failed at "being as good as tiberian dawn" the simple the game was.
could we have a bit more complexity? building up on what the good core elements had, having extra features the other games did not had wich aren't that painfully obvious than the TW extra features, making the game good for all bases of players who want to play it, for rushers, alot of options for micromanager - basically, i want to really be thrilled what my enemy comes up with. suprises.
edit: until now the unit designs are this time far from ugly, this time they might look good, i like the flying VTOL thingy. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Mon Dec 12, 2011 9:34 am Post subject:
Regulus wrote:
Has the push to mainstream x64 games finally begun?
Considering the minimum required operating system is 32-bit, I think not. 4GB of RAM has been recommended on many games for years. Modern (read: not XP) operating systems can use physical address extension (PAE) to read more RAM than what 32-bit systems allow. It's a fine workaround, however no program can use more than 4GB of RAM so there's still a (admittedly far off) limit that only 64-bit can solve. Judging by the Steam surveys, about a third of gamers still have a 32-bit OS.
Besides, the original Far Cry had a 64-bit executable back in the day, 64-bit games have been hanging around at the door for a while now. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Tiberium Wars was awesome. I dunno what you're bitching about.
it was basically the same as Tiberian dawn, with support weapons/features, nothing that was really exciting, in fact it got boring very fast, it had no outstanding soundtrack, nothing really new in terms of gameplay, it was underdeveloped, it could have been much more than that, it wasn't bad, yet it wasn't redefining the genre.
starcraft 2 was true to it's core, yet it brought innovative features - look at the editor alone, hours of creativity. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Dec 12, 2011 10:10 am Post subject:
Wait, XP had PAE. It's just that it went disabled since SP2 due to nasty 3rd party drivers.
http://en.wikipedia.org/wiki/Physical_Address_Extension#Microsoft_Windows _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
it was basically the same as Tiberian dawn, with support weapons/features, nothing that was really exciting, in fact it got boring very fast, it had no outstanding soundtrack, nothing really new in terms of gameplay, it was underdeveloped, it could have been much more than that, it wasn't bad, yet it wasn't redefining the genre.
It did have some nice things like upgrades (not seen in the Tiberian series before), support powers, the excellent GUI (the sidebar is awesome) and the multiplayer worked well, to mention a few. On the other hand, the music is rather nonexistant, the story was simply mediocre at best and the multiplayer map variety was very poor (which I find kind of sad since it's a great game for LAN parties otherwise). I'd say it was good, far from awesome though.
I haven't seen a good RTS getting released since ztyping... ever.
I think Victory Games is a sub part of Bioware... I seriously doubt that the same people who make their RPG games will make Generals 2. If they are, I will loose all hope for Generals 2 to be a good game gameplay wise. QUICK_EDIT
I think Victory Games is a sub part of Bioware... I seriously doubt that the same people who make their RPG games will make Generals 2.
Victory Games is the new name for the EALA team that made the previous C&C games. EA just renamed them and gave them the BioWare brand; they have absolutely nothing to do with the original BioWare, or their RPGs. _________________
On the other hand I've also heard that C&C4 was just meant to be a multiplayer test for the Asian market but EA forced the team to put the name "C&C4" on it and make some singleplayer stuff aswell. I don't know if that's entirely true however. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
I remember hearing that after C&C4 many people from the original EALA team got fired.
As terrible as it sounds, they deserved it.
No, they didn't. Their bosses did deserve it. Whoever forced them to create that game in that schedule deserved to be fired.
I can only imagine that those fired were the ones who either botched features, came up with the poor ideas, or were the ones in charge of handling the game. QUICK_EDIT
2004... This is 2011. 7 years ago. So relevant to today, eh? Sya, what do you think of that iPod thing, Fen? Crazy, eh? Whats next? 3D TV? _________________ Victory! QUICK_EDIT
2004... This is 2011. 7 years ago. So relevant to today, eh? Sya, what do you think of that iPod thing, Fen? Crazy, eh? Whats next? 3D TV?
'Course man. And whatta ya think about them crazy new "flip phones"? Wacky shit I tellz ya. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Dec 15, 2011 7:38 pm Post subject:
Volgin wrote:
2004... This is 2011. 7 years ago. So relevant to today, eh? Sya, what do you think of that iPod thing, Fen? Crazy, eh? Whats next? 3D TV?
2004 or not, it still happens in many places. Don't be surprised if the problems they had in 2004 still happens at many studios from EA and other big companies. QUICK_EDIT
2004 or not, it still happens in many places. Don't be surprised if the problems they had in 2004 still happens at many studios from EA and other big companies.
On which problems exactly do you mean? (haha if you can list EA's problems, it will take about 30 minutes to list them)
And I agree with you that their bosses should be fired up not people who work for them. Those people are just doing what are they told or order to do, but those above should be punished for that. They manage to create stupid game. (at least majority agrees that C&C4 is shitty game) _________________
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Thu Dec 15, 2011 9:43 pm Post subject:
There is a nice video here that explains many of the problems that happens on many game development companies. Most of the problems that the video in the link below lists happend with the EALA group, until the rushed C&C4 game.
I doubt that the the EA studio at Los Angeles has changed their working conditions that quickly, managing to eliminate all the problems mentioned in the video, if they still did most of it until TT's release, which happened in 2010. What I've heard about that place is that the conditions improved a bit after they were sued. QUICK_EDIT
I'm so happy you posted this. This show is probably the most informative one on the internet in regards to the Industry. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
Grueling work cycles are old news and usually come from obstinate and pushy distributors... like EA. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
This episode is but one in a huge list of very informative shows. If anyone is interested in getting into the gaming industry, they should definitely watch this show. _________________ You come for the modding but you stay for the Crap Forum. QUICK_EDIT
This episode is but one in a huge list of very informative shows. If anyone is interested in getting into the gaming industry, they should definitely watch this show.
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