I have... well, not high hopes, but hopes, that if EA started a story from scratch they might manage it better than if they had to warp an existing one. QUICK_EDIT
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Sat May 14, 2011 1:16 am Post subject:
Orac wrote:
I have... well, not high hopes, but hopes, that if EA started a story from scratch they might manage it better than if they had to warp an existing one.
In that case, why wouldn't they go ahead and create their own universe, with their own story, instead of just exploiting the work of others, for a change? _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
But we know C&C making a new C&C game and we can decide some tips to the developers and suchs at the C&C forum! _________________ Can you hide from me ? QUICK_EDIT
I bet that they will do something, like, GDI vs Scrin/Mutants, make a expansion or 3, then make another one with Kane actually coming back, or bringing someone else and then make another 3 expansions, and so Tiberium is not dead.
Red Alert....they should go back to RA1 and learn something.
Generals could come up as some sort of "OMGZ 21 Dec. 2012 APOCALYPSE!!!" shit. They could do it. QUICK_EDIT
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Tue Jul 26, 2011 5:07 pm Post subject:
Generals ain't no "subseries". It's a completely stand-alone game with no relations to the C&C universe save for the brand title and the SAGE engine (which wasn't used for any C&C RTS game by Westwood anyway). _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
Generals ain't no "subseries". It's a completely stand-alone game with no relations to the C&C universe save for the brand title and the SAGE engine (which wasn't used for any C&C RTS game by Westwood anyway).
Correction, no relations to the previous universes. Generals spawned a third universe. _________________
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Jul 26, 2011 5:23 pm Post subject:
MrFlibble wrote:
Generals ain't no "subseries". It's a completely stand-alone game with no relations to the C&C universe save for the brand title and the SAGE engine (which wasn't used for any C&C RTS game by Westwood anyway).
As it clearly says "Command and Conquer" in the title, I see it as much as a subseries as that the Tiberium and the Red Alert series are. My opinion though. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jul 26, 2011 6:00 pm Post subject:
Oh my.
Generals was a nice game, but it's mechanic is sooo damned far from being C&C. Limited selection? Unit ability screen? Spammable SWs?
These are the reasons why I never take any "C&C" beyond Renegade seriously. Might be good games, but it's just not C&C anymore. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
These are the reasons why I never take any "C&C" beyond Renegade seriously. Might be good games, but it's just not C&C anymore.
I agree that Generals is closer to something like Starcraft than C&C (bottom bar instead of sidebar, resource system, workers etc.), but C&C3 (and AFAIK also RA3) follow the classic C&C system pretty accurately, only taking the most of it and improving things which can be improved (like multiple factories, support powers, upgrades etc.). Unit abilities have been around for a while, just shown differently (and they're just giving the gameplay more variety).
Quote:
well what about Tiberium? the FPS Game? the could restart that
Considering that EA already has pretty succesful FPS's but no really succesful RTSs (atm), and that every C&C FPS game has failed to meet their expectations, they most likely won't be trying to make a new C&C FPS for a while. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Tiberium is on hold, if not, on the far back burner for some time. Red Alert is way over used in their eyes and needs a break. In with the new. QUICK_EDIT
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Thu Jul 28, 2011 9:35 pm Post subject:
gufu wrote:
What I want to know, is what happened to EA's license to Dune series?
Apparently, the licenses used by Westwood/EA to produce the Dune games have long expired, and the only way to get a new one is from the Herbert Properties LLC (a.k.a. HLP), who seem to have no interest in making Dune licensed games in the near future. _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
I hope for a continuation of Yuri's Revenge. The whole RA3 pissed me off. The soviets randomly having a Time Machine. That was meh. Maybe even do a CnC5 with Nod and Scrin battling over Scrin home world. Completely remove GDI. QUICK_EDIT
Joined: 28 Apr 2009 Location: Auckland, New Zealand
Posted: Fri Jul 29, 2011 6:40 am Post subject:
I agree with Hodrods, the RA3 storyline sucked. It was ridiculous, I hate how time travel became the convenient plot-point with which the rest of the RA storyline could be forgotten./rant That shitty semi-porno fest was nothing more than the masochist wet-dream of some EA developer./rant over _________________ Beta Tester for Mental Omega 3.0
Generals storylines did westwood think about merge them like TS or RA serie before they gave up? Did they have some ideas for it? _________________ Can you hide from me ? QUICK_EDIT
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