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 Forum index » Featured Projects » Dawn of the Tiberium Age
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Moderators: Dawn of the Tiberium Age Staff
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Apr 19, 2008 9:31 pm    Post subject:  Download Reply with quote

Download from Mod DB
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Last edited by Bittah Commander on Tue May 03, 2016 12:27 pm; edited 59 times in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Sun Apr 20, 2008 4:45 pm    Post subject: Reply with quote

Nice to see you putting this mod on PPM
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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department
The Team Black Index - Steam: TeamBlack aka BeastMode

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 20, 2008 11:02 pm    Post subject: Reply with quote

Ahh... First time I really took note of this and i'm glad I did. It's awesome!
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Screw AttachEffect. Can't think of any use for it.

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Mon Apr 21, 2008 1:52 am    Post subject: Reply with quote

Funny that i haven't paid attention to this mod before. Shocked I look forward to trying this out! Skirmish was one of the things I wish TD had so maybe this will fit that nitch as well as all the other TS engine enhancements.

Cheers,

Rebelmoon

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Apr 23, 2008 10:18 pm    Post subject: Reply with quote

Sweet! Always wanted to have skirmish option for TD. Err, how well AI is coded?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Apr 23, 2008 10:54 pm    Post subject: Reply with quote

It'll hit you early and fast because the maps are tiny. Trust me, its better online. Bittah's always on anyways,, so getting a few 1 on 1s out of him is childs play.
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Ringwraith
Civilian


Joined: 05 Jul 2008
Location: Oxfordshire, England, UK

PostPosted: Sat Jul 05, 2008 4:30 pm    Post subject: Reply with quote

Hello! Though I'd say that as I have just stumbled upon this place (like I do with most things) and I'm looking foward to trying this out. I've always liked TD the best I think, mostly because of walls (I like walls). I'll try and play this online, but my internet can be intermittent at times, but hey, not much I can do about it. Just a suggestion.
By the way, shouldn't there be an introductions topic or something here? So you can find out who's playing this.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Jul 05, 2008 5:51 pm    Post subject: Reply with quote

Interesting suggestion, although I don't think this'll really work since no one plays a single mod all the time. I'd personally just ask a couple people on MSN if they feel like playing and give them the download link to the mod if necessary if I want to play online.

If you wish you could just make a topic asking who else plays the mod yourself however (then you can add whoever plays it on MSN to set up an online match).
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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Underground

PostPosted: Mon Aug 11, 2008 3:20 am    Post subject: Reply with quote

Microwave Tank is in Generals Zero:Hour =/

If you're going to have those units as crate goodies, why not make the Dinos that instead?
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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Aug 11, 2008 10:52 am    Post subject: Reply with quote

Actually microwave tank was a Tiberian Dawn concept so get your facts right.
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Aug 11, 2008 2:29 pm    Post subject: Reply with quote

Exactly. Also, making the dinos or the visceroid crate goodies doesn't seem like a good idea to me (it doesn't even make sense for any of those to be controlled by a player).
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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Underground

PostPosted: Tue Aug 12, 2008 1:14 am    Post subject: Reply with quote

Oh well. At least I see the difference in the Microwave Tank here... Generals does something completely different, while here it's like a mini Ion Cannon #Tongue The V2 launcher is basically another version of the SSM Embarassed Anywho, besides those things I said that I don't understand fully, the mod si still great. And the survivor mode is interesting in my opinion, since I never played Sole Survivor yet Embarassed
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Jarzka
Civilian


Joined: 28 Feb 2009

PostPosted: Sat Feb 28, 2009 1:28 pm    Post subject: Reply with quote

This mod is cool Smile Thank you for making it.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Dec 27, 2009 9:07 pm    Post subject: Reply with quote

I just had fun playing it.


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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Sun Dec 27, 2009 10:54 pm    Post subject: Reply with quote

Wow, trailers really do work. I've never seen VEF show so much interest in a mod.
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I no longer work on Twisted Insurrection or take part in community discussions. Any messages directed towards myself will go unanswered.
Please direct any queries towards the other team members.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Dec 28, 2009 1:31 am    Post subject: Reply with quote

Hehe, seems my full week of non-stop work on that trailer didn't go to waste Very Happy
And I see Vef loves spam #Tongue
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Mon Dec 28, 2009 5:38 am    Post subject: Reply with quote

Bittah, this the greatest Tiberian Sun mod ever released thus far.

I'm really glad that you're still trucking away at it, well after it's been released.
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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department
The Team Black Index - Steam: TeamBlack aka BeastMode

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Dec 28, 2009 9:05 pm    Post subject: Reply with quote




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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Dec 29, 2009 11:45 am    Post subject: Reply with quote

o.O
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Dec 29, 2009 1:16 pm    Post subject: Reply with quote

damn, how i would love to send a nuke into the helipad field. Twisted Evil
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Dec 29, 2009 2:19 pm    Post subject: Reply with quote

My worst fears are confirmed vefbl4 is a spammer.
BTW was that a game against another human player?.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Dec 29, 2009 3:49 pm    Post subject: Reply with quote

seeing the 3 very irregular built bases on the minimap, i would assume he was playing against 3 AIs.
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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Dec 29, 2009 6:08 pm    Post subject: Reply with quote

No, I love building bases and stuff. I just dont like long battles.


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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Tue Dec 29, 2009 8:10 pm    Post subject: Reply with quote

Well usually my bases are quite irregular when I play online Laughing. But I was asking since it seemed that the orange AI(?) had made a forward base in the middle of the map. Though that happens sometimes with the regular AI too, when it gets bugged, base crawling slowly right to your base.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Dec 29, 2009 9:03 pm    Post subject: Reply with quote

I noticed that too. I thought that, AI got a MCV in a crate. Or possibly, it was made by triggers and teamtypes.

At first, AI constructed two guard towers, next the the conyard. But later, AI added some power plants, advanced guard towers and refinery.
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Jan 09, 2010 3:18 am    Post subject: Reply with quote

DTA 1.10 has been released Smile

It's quite late, so I'm headed off to bed... Hopefully someone feels like making me a news post.
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Sat Jan 09, 2010 3:48 am    Post subject: Reply with quote

You have NO idea how anxious I've been for this ever since I saw that kickass trailer.
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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sat Jan 09, 2010 4:00 am    Post subject: Reply with quote

downloaded and played a few quick games of both classic and enhanced. Got to say it was pretty kick ass. Thanks for the release of 1.10 Bittah!
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Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Unknown

PostPosted: Sat Jan 09, 2010 4:30 am    Post subject: Reply with quote

Didn't try classic but enhanced is simply awesome.
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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jan 10, 2010 12:00 pm    Post subject: Reply with quote

Yeah. I had fun too.


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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Mon Jan 11, 2010 12:14 am    Post subject: Reply with quote

Nice work Smile
Though the song titles in the theme ini are a mess Neutral
Especially 'On the role' had me laughing #Tongue

Try this one for the next patch.


theme_dta.ini
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Jan 16, 2010 11:01 pm    Post subject: Reply with quote

I coded that theme.ini file over 2 years ago and haven't looked at it since to be honest... I guess I was a little sloppy Razz
Thanks for fixing it up, I'll be sure to include it with the next version of DTA Smile
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Republic_Commando_401
Disk Thrower


Joined: 05 Mar 2009
Location: GDI Bunker K-12 A Bosnia

PostPosted: Wed Feb 10, 2010 7:55 am    Post subject: Reply with quote

Nice, spammers. i like spammers. anyways, good mod. I have been playing ti ever it was first released. Now, I don't need Tiberian Dawn.
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Dec 17, 2011 7:05 pm    Post subject: Reply with quote

DTA 1.11 has been released.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Dec 17, 2011 7:20 pm    Post subject: Reply with quote

Lovely!
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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Dec 19, 2011 7:10 am    Post subject: Reply with quote

Oh you bastard, just after I release my C&C95 patch... you SO did that on purpose #Tongue

just kidding... might wanna play a few rounds on this once I got some RL messes figured out Wink
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