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Super Dune II Classic
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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Sun Mar 01, 2009 5:49 pm    Post subject:  Super Dune II Classic
Subject description: An upgrade of the classic Dune II mod.
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Super Dune II Classic is an updated version of the Dune II modification/add-on, Super Dune 2, which was released back in 1994 by Power C and Shadow Knight. The Classic edition fixes as many glitches and bugs in Super Dune 2 as possible, while keeping the original feel and all features of the modification intact.

Super Dune II Classic is designed for stand-alone installation, but you will still need certain original Dune II files to play.

NOTE: It is not recommended to install Super Dune II Classic into your Dune II directory. Follow the instructions in the readme file on how to create a stand-alone installation of Super Dune II Classic.

NOTE: If you're running Super Dune II Classic from Windows (without DOSBox), it is highly recommended that you also download and install the Windows sound/speech fix.

The fixes and changes introduced in Super Dune II Classic include:
  • All scenario (mission) files have been cleaned of errors and mistakes, first and foremost of the team bug, which means the AI is now harder. Here's a nice example of enemy attack teams:


  • The Mentat animations for the new sides were messed up in SD2, this has, too, been fixed. Now the Fremen are briefed by Cyril, the Mercenaries by Ammon, and the Sardaukar by Radnor.

  • All missions are now supplied with appropriate briefings.

  • The errors which caused concrete placement restrictions for the Mercenaries and the Sardaukar ("concrete bug") and prevented the Fremen- and Mercenary-conquered regions from showing up on the conquest map ("vanishing houses bug") have been fixed.

  • Frigate delivery now works properly for the new sides:


  • The player-owned sandworms in the Fremen campaign are now more friendly towards the player's other units. They are set by default to Area Guard, in which mode they do not devour friendly units. Additionally, the player can now manually set the worms into Area Guard mode if the need arises:


  • Fixed some in-game graphical bugs, including the IX remap error.

  • All modified files are neatly packed into PAK archives for your convenience.

Check out the Super Dune II Classic Screenshot Gallery.

Special thanks

I'd like to thank the following people who helped me a lot with project development:

Thanks guys! Very Happy



SD2CLASS.ZIP
 Description:
Super Dune II Classic distribution package with DOS installer.

Download
 Filename:  SD2CLASS.ZIP
 Filesize:  1.38 MB
 Downloaded:  7018 Time(s)


SD2Savegames.zip
 Description:
Mission savegames for Super Dune 2.

Download
 Filename:  SD2Savegames.zip
 Filesize:  73.56 KB
 Downloaded:  3804 Time(s)


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Last edited by MrFlibble on Sat Jan 07, 2012 1:23 pm; edited 16 times in total

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MrFlibble
Cyborg Firebomber


Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Tue Mar 10, 2009 9:02 pm    Post subject: Super Dune II: Classic Edition Update Reply with quote  Mark this post and the followings unread

I've fixed a couple more issues in the new release, the most significant being that the Sandworms have been made more controllable now. You can issue different orders to the Sandworms: Attack, Move, Guard and Area Guard. The latter is most useful so far, since it makes the worm to only target enemy units. It will follow your units that are on sand though, but will not attack them.



Also, Area Guard is now the default command for the Fremen-owned Sandworms in all missions of the Fremen campaign.

Other changes include:
  • Unit cap for all sides increased from 25 to 35 in most missions.
  • The AI had been given a significant boost in initial credits in all missions.
  • Some pre-placed units have been changed (e.g. Fremen Raider Trikes have been replaced with regular Trikes).
  • The final missions for each side were completely rewritten: the enemy bases are more nicely planned now, and all AI players have been given construction yards so that they can rebuild their bases (which never happened in Dune II v1.0).

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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Fri Mar 27, 2009 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Thu Apr 02, 2009 5:55 pm    Post subject: Minor Update Reply with quote  Mark this post and the followings unread

Okay, I've uploaded an updated version of the mod. Thanks to segra once again, the Bene Gesserit female from the introduction has been reinstated:



I've also fixed a small flaw in the main menu of the game, which would display an "empty" menu item if there are no saved games to load and no recorded high scores (i.e. when you start the game for the first time).

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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Sun Apr 12, 2009 6:28 pm    Post subject: (Super) Dune II Retro Reply with quote  Mark this post and the followings unread

I have created a small package called Dune II Retro, basically its a version of Super Dune II: Classic Edition for Dune II v1.0, which also fixes a couple of issues in regular Dune II as well. It's made for nostalgic purposes only Smile Download it here:

http://nyerguds.arsaneus-design.com/dune/dune2fun/Dune2Retro.7z

(Thanks to Nyerguds for hosting the file!)

Installation: unpack the contents into your Dune II (v1.0) directory (answer Yes when it asks if some files should be overwritten), and enjoy Wink Dune II Retro can be installed over the original release of Super Dune 2 (1994). If you have this release, run CLEANUP.BAT after the installation to remove some redundant files from your Dune II directory.
NOTE: It's not compatible with Dune II v1.07! More info in the supplied Readme file.

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MrFlibble
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Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Fri Apr 17, 2009 8:30 pm    Post subject:  Super Dune II Classic Edition Update Reply with quote  Mark this post and the followings unread

I've decided that the tweaks and changes I made in the were a bit too much, so now SD2 missions are as close to the original as possible - with all errors fixed, of course Smile

I've also uploaded a set of savegames for SD2 campaigns. The savegames are compatible with both Super Dune II: Classic Edition and Dune II Retro. Enjoy! Very Happy

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Apr 18, 2009 8:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great. I've never played Dune II before, though Razz

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sat Apr 18, 2009 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

looking great i dont have dune 2 but im reading dune (and its great best book ive read in a while) and i have dosbox so dune 2 is on my list to find and i hope to give your version a go. Very Happy

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Sun Apr 19, 2009 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

heh wow never saw you made a new topic about this Smile

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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Sat May 02, 2009 5:20 pm    Post subject: Some more screenshots Reply with quote  Mark this post and the followings unread

Added some more screenshots to the first post. They show a Mercenary player being overrun by a combined Ordos, Sardaukar and Fremen attack force consisting of Troopers, Quads and 'Thopters.

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MrFlibble
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PostPosted: Thu Oct 22, 2009 1:54 pm    Post subject: Super Dune II: Classic Edition Screenshot Gallery Reply with quote  Mark this post and the followings unread


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MrFlibble
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PostPosted: Wed Jan 05, 2011 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Super Dune II Classic has been updated to v1.5. The update includes the latest fixes, such as the IX remap bug fix, digitized sound effects fix, glowing selection boxes for the new sides and fixed heralds in the production/starport screen. I've also figured out how to skip the Atreides ending (which plays for all "new" sides) but keep the game credits playing after the final mission. With this done, the credits text is now for both Super Dune 2 and the original Dune II. The Fremen are now much more resistant to deviation than in the previous releases, to balance issues with the first Fremen mission. To compensate for the fact that the Mercenaries and the Sardaukar no longer have restricted concrete slab placement, the "decay" damage received by these sides has been increased somewhat.

IMPORTANT NOTE: The modification is now designed for a stand-alone installation, and installing it into the Dune II directory is not recommended. Please refer to the supplied readme file for installation instructions.

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Last edited by MrFlibble on Sun Jul 10, 2011 3:20 pm; edited 1 time in total

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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Wed Mar 02, 2011 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uploaded the patch that adds Gravis Ultrasound support to Super Dune II. Gravis Ultrasound features high-quality sample-based synthesized music, which sounds much better than MIDI music played through the Microsoft MIDI Synthesizer, which is the default MIDI device under Windows.

The patch comes with a configuration file that sets the game to use Gravis Ultrasound as the MIDI music device, and Sound Blaster Pro as the digitized speech and sound effects playback device. You can change the default sound device settings at any time using the setup programme. For more information, refer to the included readme file.

NOTE: After installing the patch, you will still be able to use other sound devices like Sound Canvas, MT-32 or Sound Blaster for MIDI music playback. However, the use of the digital Gravis Ultrasound driver for speech and sound effects is currently unsupported.

To learn more about Gravis Ultrasound emulation in DOSBox, visit the DOSBox wiki:
http://dosbox.com/wiki/Sound#Gravis_Ultrasound

[Edit] The GUS patch is now part of the Super Dune II Classic Distribution, see below.

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Last edited by MrFlibble on Sun Jul 10, 2011 3:15 pm; edited 1 time in total

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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Fri Mar 18, 2011 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

nice mod, can you make a download link for the tools you used?i want to try modding DUNE II too

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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Tue Apr 05, 2011 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread


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MrFlibble
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Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Sun Jul 10, 2011 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Super Dune II Classic v1.5g combines the original v1.5 release and the GUS patch into a single distribution. Also added is the Turbo Mode (launched with a separate executable), a homage to the old releases of Super Dune 2 that had the instant build hack. Essentially, Turbo Mode does the same, but with the internal Dune II debug switch rather than via a code hack. As an extra bonus, the Turbo Mode uses unit and building stats from the Sega Mega Drive Dune: The Battle for Arrakis port of the original game, generally resulting in a 25% increase in damage against units for all weapons, and 25% decrease in damage against structures; some structure stats have been modified too, and the wheeled vehicles now move a lot faster in Turbo Mode. All of these tweaks should make the game a bit more intense.

I've also made a neat DOS installer for the mod using the installer SFX module from RAR for DOS v2.50. Being an SFX RAR archive, the installer can be opened in any archive manager that supports the RAR format (like WinRAR or 7zip) if you encounter troubles running the installation programme directly (although it should work fine in DOSBox).

Download Super Dune II Classic v1.5g

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Jul 10, 2011 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hahahahah, alright. Oldschool to the max. Thanks man.

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MrFlibble
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Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Sun Jul 10, 2011 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Glad you like it Very Happy I thought keeping it retro in details is kinda cool Laughing

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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Tue Jul 26, 2011 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those who have ever tried running Dune 2 from Windows are most likely familiar with this problem that digitized sounds and speech will seemingly randomly disappear and reappear as the game gets progressively unstable. This problem exists in Super Dune II as well.

Well, it turns out it's not due to a programming bug or faulty drivers, but some speech files for the in-game Mentat announcements are simply corrupt. Whenever such sound file is played, all further sound playback is halted until you go to the Mentat or options screen, but, more importantly, these files screw up memory, ultimately leading to crashed. There are only few of them for the Harkonnens and the Ordos, but a whole lot of frequently used files for the Atreides. Here's the list:

AATRE.VOC
AFREMEN.VOC
AHARK.VOC
AORDOS.VOC
ARADAR.VOC*
HSABOT.VOC
HWARNING.VOC
OFREMEN.VOC
OHARK.VOC
*This is most likely the real cause of the "radar bug" that was supposedly fixed in v1.07

Fortunately, the corrupt files weren't hard to fix, so I repackaged the PAK archives with speech sets for each House. This should remedy any problems with sound hat might arise when running Dune 2 under Windows. DOSBox users aren't likely to notice the difference, as for whatever reason the problem with speech files does not affect game performance at all when run in DOSBox.

Download Dune II/Super Dune II sound fix

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MrFlibble
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Joined: 28 Feb 2005
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PostPosted: Sat Jan 07, 2012 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm happy to announce that Super Dune II Classic now has its own page at ModDB. The main summary of the mod is here, and the latest version, Super Dune II Classic v1.5g, can be downloaded here.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 08, 2012 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

good to see you still working on this. It was one of my favorites many years ago. Smile

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MrFlibble
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Joined: 28 Feb 2005
Location: 3,000,000 years away from Earth

PostPosted: Tue Jan 10, 2012 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you Smile

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