Posted: Fri Mar 09, 2012 2:38 am Post subject:
Baby Steps?
Pretty much the exact same thing I posted at Revora. The reason I posted it here is because I've yet to hear a reply.
Although some could consider this impatience, a fast approaching Spring Break means that time is not on my side. I'd prefer to have an answer to this question so that I'm not twiddling my thumbs over the break. Thanks in advance.
Quote:
[...]
Being 'fresh meat' to the modding community, I'm not aware of the pros and cons of modding certain games. That's where, hopefully, anyone still alive here can help me.
The options I am willing to consider are Red Alert 2 and/or Tiberian Sun, Command and Conquer 3, and Red Alert 3. I refuse to mod for Generals, so I apologize but it's out of the question. The catch is, Command and Conquer 3 seems my most reliable choice. Although Red Alert 2 and Tiberian Sun are very respectable games, they are fairly outdated, with Red Alert 2 being released just about 11 years ago. Not to mention I trust my copy of The First Decade about as far as I can throw it. Red Alert 3, although the most up to date, I have lost the key for. Moving has never been a welcome experience for me, and that's one of the reasons why. I could buy another copy, but spending 10-20 more dollars on a game I already technically have is no doubt frustrating, as some of you can understand.
But what do you all think? Point me in the right direction, if you may.
_________________
Mark Twain wrote:
"The fact that man knows right from wrong proves his intellectual superiority to other creatures; but the fact that he can do wrong proves his moral inferiority to any creature which cannot."
I can't speak for RA3, and this isn't really the full list of pros and cons for the other three, but they're a start. The bottom line is that you'll need to at least have a try with them to see which one you enjoy modding most.
TS:
Pros:
-Many available tools
-Substantial numbers of tutorials
-Reasonable volume of public assets
-Simple rules format
Cons:
-Somewhat limited in terms of number of logics
-Can be somewhat unstable if not handled carefully, and gives very little indication of what the cause of a given error was
-Getting old
RA2:
Pros:
-Many available tools
-Substantial numbers of tutorials
-Substantial volume of public assets
-Simple rules format
-Rockpatch and Ares add numerous new logics
Cons:
-Can be somewhat unstable if not handled carefully, and gives very little indication of what the cause of a given error was (Fixed with Ares)
-Getting old
C&C3:
Pros:
-Fairly easily understood rules format
-SDK gives all the required pointers of compiling a mod
-Plugin for 3Ds Max allows models to be quickly converted for use in C&C3
-Fairly up-to-date aesthetically
Cons:
-Art assets take a fairly long time to produce
-Community is very small here at PPM
-Compile time can be a significant break in the process (takes much longer to get assets and code ingame) Last edited by Orac on Sun Mar 11, 2012 9:06 pm; edited 1 time in total QUICK_EDIT
Thank you, Orac. I'll need a wider range of opinions to decide, but the input is appreciated.
As far as trying them all is concerned, I hope to attempt all four sometime in the future. The thing is, I have to start somewhere. Knowing a little bit before hand will help me when choosing, and will help focus my efforts. _________________
Mark Twain wrote:
"The fact that man knows right from wrong proves his intellectual superiority to other creatures; but the fact that he can do wrong proves his moral inferiority to any creature which cannot."
Thank you, Orac. I'll need a wider range of opinions to decide, but the input is appreciated.
As far as trying them all is concerned, I hope to attempt all four sometime in the future. The thing is, I have to start somewhere. Knowing a little bit before hand will help me when choosing, and will help focus my efforts.
If you don't mind me asking, why don't won't you consider modding Generals? QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Fri Mar 09, 2012 9:15 am Post subject:
Of the 3D C&C games, I'd say generals is the friendliest one to mod (unlike self harm of Red Alert 3 and equally difficult yet much more potent C&C). _________________ DUNK! QUICK_EDIT
Mod the game which you like best, with the intention to make it even better or create something new out of it. Nothing else matters imo.
If you only mod for the sake of modding, i fear you will soon lose interest in modding as it will sooner or later change into work and not a hobby which should make fun. _________________ SHP Artist of Twisted Insurrection: Nod buildings
If you don't mind me asking, why don't won't you consider modding Generals?
I dislike Generals as a whole. The conflict is dull and the graphics look choppy. It feels rushed to me, with little thought going into the game, compared to Red Alert 2 or Tiberian Sun. I'd go into details, but it would take too long to explain.
Lin Kuei Ominae wrote:
Mod the game which you like best, with the intention to make it even better or create something new out of it. Nothing else matters imo.
If you only mod for the sake of modding, i fear you will soon lose interest in modding as it will sooner or later change into work and not a hobby which should make fun.
I shall, do not worry. All I need at the moment is a place to gain a foothold. The reason why I'm asking is because I can't really choose myself. All of the games either I enjoy or have certain game aspects that I could utilize. _________________
Mark Twain wrote:
"The fact that man knows right from wrong proves his intellectual superiority to other creatures; but the fact that he can do wrong proves his moral inferiority to any creature which cannot."
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Fri Mar 09, 2012 11:56 pm Post subject:
Durandal wrote:
I dislike Generals as a whole. The conflict is dull and the graphics look choppy. It feels rushed to me, with little thought going into the game, compared to Red Alert 2 or Tiberian Sun. I'd go into details, but it would take too long to explain.
Except that any mod can easily change the conflict and graphics. Screwing with some settings can also produce original atmosphere as well. One of the few main problems though, is the terrible pathfinding, which can cause massive lag for large groups of ground-based units.
Though, I would find it extremely interesting if you could actually go into details. _________________ DUNK! QUICK_EDIT
The AI Players in Generals are less thoughtful than that of TW, in my (limited) experience. The Generals AI was unwilling to use some of the more complex abilities (Switching from port to starboard guns dependant on which side of the ship a unit is on was a bitch in Generals, but functions just fine for the AI in TW) QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Mar 11, 2012 6:15 pm Post subject:
Hrmf, ah well, you won't find that much support for Generals here anyway. This does mean you won't get much support from me either, as I'm mostly a Generals ZH modder these days. QUICK_EDIT
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