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OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections
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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sun Jun 27, 2004 5:16 pm    Post subject:  OS: HVA Builder - Aligning Body,Turrets,Barrels and Sections Reply with quote  Mark this post and the followings unread

Title: Aligning Body,Turrets,Barrels and Sections
By: Stucuk

I heard that you should align with the sections bounds not the hva!
This is true, you should align all sections, turrets, barrels by the bounds, you may wonder where the HVA Builder fits in. Well it can align with bounds.

How do i align with the Bounds Offset?
Once you have a view u like select Voxel Offset in the controls section(See Fig1). This switches the program to Voxel Offset mode. Depending on what axis is selected (X or Y or Z) depends on what axis is altered when u click and drag the mouse up and down. Basicaly u just switch between the X,Y and Z axis using the buttons in the control section and align the section on each axis. X is width, Y is Height and Z is depth. You can also use the Bounds manager in the Tools menu to align sections.

But don't i use the HVA Position when it has Frames???
No. HVA Position and HVA Rotation are only applyed to one of the sections Frames, But Voxel Offset is applyed to every frame of the section. When u make mechs for example, align all the parts with the Voxel Offset and only when ur happy do the actual animation of the frames with HVA Position and HVA Rotation.

Conclusion
HVA Position and HVA Rotation should only be used to do the actual animation not aligning the sections.

I hope this mini tutorial clears up the matter.



minithva.jpg
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Fig 1
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minithva.jpg




Key Words: #Tutorials #Animations #HVA #Voxels #Media #TiberianSun #Firestorm #RedAlert2 #YurisRevenge #OpenRA #OSHVABuilder 

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Jul 01, 2004 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks now my mod can be taken off hold

thanks again ppm and stucuk Very Happy

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