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If EA released the TS/RA2 source...
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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sat Jun 26, 2004 7:13 pm    Post subject:  If EA released the TS/RA2 source... Reply with quote  Mark this post and the followings unread

OK, let's say we all live in this perfect imaginary world, where EA decides to freely release the source for Tiberian Sun/Red Alert 2... What could we achieve if we got our hands on it? Look at what's been done in the Doom community since id Software released the source, we've got some fantastic stuff from that place.

For starters, hardcoded stuff would no longer be a problem so we could add new superweapons. What else could be done? Move the sidebar (God forbid)? MP3 playback support? Add new theaters? Throw out your wacky ideas and modding wet dreams.

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Max Lee
Vehicle Drone


Joined: 01 Sep 2003

PostPosted: Sat Jun 26, 2004 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would mean a community build Tiberian Twilight which will POWN the EA one.

Edit: I meant Twilight

Last edited by Max Lee on Sat Jun 26, 2004 9:16 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 26, 2004 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

dream, baby, dream.... and wake up next millenium #Tongue...

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat Jun 26, 2004 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would mena better mods,but most importantly it would open the doors to cheaters, with free access to teh source they would exploit it..... which we all want don't we(sarcasum). And TT would b made in the generals engine not old TS/RA2.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Sat Jun 26, 2004 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bleh the TS community don't need to worry about cheaters, cause anyone not part of the modding community isn't on XWIS most likely, so no worries.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Mon Jun 28, 2004 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

We could have actuall bug-free ships, like in RA! Smile

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Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname -

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Jun 28, 2004 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

On the other hand...

there wouldnt be much challege to coding anymore i mean, those limitations, do cramp our modding exploits, but yet figuring a way around the nasty hardcoding to implement those exploits was a bit fun.

but We all could do without nasty hardcodes, anyways here somethings on my wishlist for RA2.

The AI Generals where rather interesting idea, I would love to know what controls them, besides the AI.ini. Heck, maybe make the player choose which kind of AI, instead of the difficulty. Or just make it random, lol poor newbies, against Hellish AI. I would have it that they actually expand their base and doesnt have that damn extra mcv bug, where they build an extra one, building two of everything!

Better spirite control, *ponders* Is it possible to have a SHP unit have two different attack frames, maybe three?

Sounds, not sure but has anyone reached the 999 limit yet?

New Theaters, oh yes! With unlimited options, more than one water tile set, and one lava one, or even toxic goo that actually damages units ! with morphable LAT tiles. QUICK SAND!

Unlimited, everything!!!

as for Tiberium Types, that actually mutate nearby trees, and turn them into blossom trees or just mutate them into fonas or something, and have actual forest fires, were they burn down like in RA1, instead of playing the shadow frame, and disappearing, *ponders*

when tanks crush infantry, I want the Ra1 splat/corpse decay logic back! lol and have that as a special case overlay, were it could be harvested, eaten, and ressurected. Wink

Structures can fire parasite weapons, spawning units, actual tiberium spreading weapons.

Units, can visually be upgraded, and have damage frames, I know a nightmare for SHP artists..oy. but that would be cool to have elite units stand out besides promotion, maybe get a growth logic.

Ivanbomber logic compabilable with Secondary= (damn thing! its one or the other!)

separate Cloaking and Submerging, and Transparency!
(is that even possible, making units just transparent but not cloaked?)

No sure if im correct about this, unlimited IFV unittypes.

Nod Style airstrip

lol thats enough for now,

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Mon Jun 28, 2004 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would love a nod style airstrip in TS...

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Image guy on the Dune Sun\
- Peace - Through - Wossname -

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Jun 28, 2004 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Random weather conditions, rain that washes debree away and creates pools.

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Max Lee
Vehicle Drone


Joined: 01 Sep 2003

PostPosted: Mon Jun 28, 2004 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some solution to

1) keep the tiles
2) allow units to be bigger than 1 tile and occupy more then 1 tile.

So you could actually make the TS Mammoth 3 times as big, and tell the game that it's 3x3 tiles big so you won't get units sliding into eachther, which you can clearly see when you move a few RA2 Carriers around. Those would be 1x3 btw.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Jun 29, 2004 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

;tanks etc leave debris on the landscape
;particle system explosions (dirt etc) goes flying randomly
;snow theater biuldings gradually get snow covered
;weather as sk8erkid said
;proply working unit spawning biuldings instead of my 'buggy' version
;reloading units (eg sudden strike)

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Mon Jul 05, 2004 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

can you phone them and ask or something because ra2 has got a good game engine but EA/westwood did not fully use it.

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