Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Apr 16, 2024 7:53 pm
All times are UTC + 0
Allied Nation Infantry
Moderators: freedom fighter
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Apr 19, 2012 8:33 am    Post subject:  Allied Nation Infantry
Subject description: Complete database of current infantry
Reply with quote  Mark this post and the followings unread

Enforcer


Stats
Armament: XM8a1 rifle
Armor Class: Flak
Speed: Moderate
Cost: $200
Role: Basic Infantry
Requires: Field Academy

Information
Enforcers are the standard Allied soldiers. They are well trained all-rounders capable of engaging most infantry. They are next to useless against heavy vehicles so anit-armor support is required.

Missile Defender


Stats
Armament: Dragon AT/A
Armor Class: Flak
Speed: Moderate
Cost: $300
Role: Anti-air, Anti-armor
Requires: Field Academy

Information
The mainstray anti-air and anti-armor infantry of the Allies, Missile Defenders use their Dragon At/As to easily blow up ground vehicles and aircrafts. This weapon can further be upgraded with laser targeting, increases it's firing rate and range. They are ineffective against infantry and structures however.

Attack Dog


Stats
Armament: Sharp teeth
Armor Class: None
Speed: Fast
Cost: $200
Role: Anti-infantry, base security
Requires: Barracks

Information
Widely used in the police force worldwide, these German Shepards are used by the Allied military for pretty much the same purpose. Capable of mauling infantry to death and sniffing out disguised units, they are mainly used to guard important areas which may be attacked by espionage units suchs as Technology Centers. They are only useful against infantry but even then, there are some infantry they cannot kill.

Combat Engineer


Stats
Armament: None
Armor Class: Flak
Speed: Moderate
Cost: $500
Role: Repair structures, Capture structures, Bomb defusal
Requires: Field Academy

Information
Much more sophisticated than their Soviet counterparts, Combat Engineers are used to repair structures to full health, restore destroyed bridges, capture enemy or tech structures and defuse time bombs planted by "Crazy Ivans". While their flak jackets gives them improved survivability, they are unarmed. Protection form combat capable units may be required.

Rocketeer


Stats
Armament: Dual Comet Lasers
Armor Class: Flak
Speed: Slow
Cost: $700
Role: Advanced infantry
Requires: Field Academy, Airforce Command HQ

Information
Hovering high above the battlefield, these flying soldiers can easily pick off ground targets. Their dual Comet Laser guns are effective verse light targets and decent verse heavier ones. If aircraft come within range, they can gun them down too. Careful though as even light anti-air defense can easily kill groups of them.

OCSW Team


Stats
Armament: M712 Heavy weapon
Armor Class: Flak
Speed: Slow
Cost: $800
Role: Fire support
Requires: Field Academy, Airforce Command HQ

Information
With a massive gun in tow, these teams of two provide Allied infantry with much needed heavy firepower. The M712 can only be used when deployed, rendering the team immovable. Once it starts firing it's many explosive rounds though, most targets will experience hell. The weapon is highly effective against a wide variety of armor types, making it one of the Allies' most important assets. The teams are highly vulnerable when in transit, hence why they are mainly used as fire support.

Spy


Stats
Armament: None
Armor Class: None
Speed: Moderate
Cost: $900
Role: Espionage
Requires: Field Academy, Airforce Command HQ

Information
Used to gather secret information from the enemy or to just disrupt their base activities, the Spy (affectionately nicknamed by WoF Meks as "SPAH") can disguise himself as an enemy infantry and sneak into the base. Once there, he can infiltrate certain buildings to either disable the power supply, blackout radar coverage, steal funds, discover advanced training and building methods and discover secret technology which can then be mixed with the Allies' own technology to build a unique weapon. His only weakness is any sort of a 'guard dog', who can easily look through his disguise and kill him.

Jäger


Stats
Armament: TAC-50 sniper rifle, C4 charges
Armor Class: Flak
Speed: Moderate
Cost: $1000
Role: Specialist infantry
Requires: Field Academy, Airforce Command HQ

Information
These elite snipers serve as the Allies' spec-ops infantry. Capable of easily sniping infantry from long ranges and from the cover of water, they can use C4 charges to destroy buildings. They can also master a skill in sniping which allows them to kill all targets in his line-of-sight if he's trained enough. While they can still damage light vehicles, heavier vehicles are impervious to their shots.

Chrono Legionnaire


Stats
Armament: Neutron rifle
Armor Class: Plate
Speed: Varies
Cost: $1300
Role: Heavy infantry
Requires: Field Academy, Technology Center

Information
Mainly used as support, Chrono Legionnaires are special soldiers who utilize chrono-based weapons. They move via teleportation by using their personal chronospheres, though the catch is the longer the distance traveled, the longer they'll stay in 'phrase-in' in which they cannot move and are highly vulnerable. Their main form of attack is using their Neutron rifles to literally erase the target from existence. There are certain targets where in instead of erasing them from time, they fire a small unstable chrono pulse to damage them. Such targets may include superheavy tanks and tough structures.

Tanya


Stats
Armament: "Kiki" and "Max" (her two custom Beretta M92s), C4 charges
Armor Class: Flak
Speed: Fast
Cost: $1500
Role: Commando
Requires: Field Academy, Technology Center

Information
Special agent Tanya is well into her senior years and still kicking ass. Her combat prowess and quick reflexes, combined with the deadliness of her two pistols nicknamed "Kiki" and "Max" respectively, makes her a threatening sight on the battlefield. She will also go up towards a functional tank to plant a C4 charge regardless of the danger. Naturally, C4 is also used on other targets such as structures. While dangerous against infantry and vehicles alike, she is by no means trained for frontal combat and is more suitable for covert-ops.

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1651s ][ Queries: 11 (0.0081s) ][ Debug on ]