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Stingray [RA3 Tesla Boat]
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 26, 2012 12:49 pm    Post subject:  Stingray [RA3 Tesla Boat]
Subject description: Due to popular demand...
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Attached is a blank cameo of the one in the preview as well as all the essentials...

Code:

; Weapon FLH in ArtMD
Weapon1FLH=100,65,130

; Weapon Code in the Unit in Rulesmd
Weapon1=XXXX
EliteWeapon1=XXXX
Turret=yes
TurretCount=5
WeaponCount=1
IsChargeTurret=true


Make sure to make the weapon 2 Burst.



Stingray.png
 Description:
In-Game...
 Filesize:  49.87 KB
 Viewed:  12069 Time(s)

Stingray.png



stingray.rar
 Description:
ZAP!

Download
 Filename:  stingray.rar
 Filesize:  44.63 KB
 Downloaded:  1150 Time(s)


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Last edited by Atomic_Noodles on Wed Jun 20, 2012 3:56 pm; edited 3 times in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat May 26, 2012 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome! Damn. I need a like button. At the very least, this will do. Approved

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interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat May 26, 2012 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Forgot to say this uses ChargeTurret Logic... added the code to copy+paste in on the original topic.

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Nuke Atty
Cyborg Soldier


Joined: 07 May 2012
Location: Chungking,China

PostPosted: Sat May 26, 2012 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really really like it, nice job man ~

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sat May 26, 2012 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fantastic release Very Happy

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed May 30, 2012 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles, awesome Tesla Boat! Very Happy
I always liked your work.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed May 30, 2012 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I modified the cameo a little bit. Matches the rest of the Soviet Navy cameos better, I think.



stingray_cameo.png
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stingray_cameo.png



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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Wed May 30, 2012 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good edit.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Wed May 30, 2012 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I modified the cameo a little bit. Matches the rest of the Soviet Navy cameos better, I think.

Nice work Aro.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed May 30, 2012 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I modified the cameo a little bit. Matches the rest of the Soviet Navy cameos better, I think.


Real help man! Laughing

I've been trying to get it to look like that for a while but i keep messing up the hull instead.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 13, 2012 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

You're welcome.

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DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Mon May 20, 2013 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice remake. Too bad there isn't many naval voxels.

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Guest12
Guest




PostPosted: Tue Jul 31, 2018 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

If i remember the Stingray can also move on land as well but is there a way to change between the land and water voxel ?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jul 31, 2018 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

You can make a unit have alternative land-water versions with Ares.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue Jul 31, 2018 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think this naval unit deserves to be in mental omega, by making it the main navy unit replacing the typhoon attack sub for russia

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PostPosted: Tue Jul 31, 2018 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I modified the cameo a little bit. Matches the rest of the Soviet Navy cameos better, I think.


That's great. So they will not know that the cameo icon is taken from an in-game screenshot.

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Syaz351
Vehicle Driver


Joined: 30 Jul 2018

PostPosted: Sat Aug 04, 2018 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

What about the "full" codes in rulesmd & artmd?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 04, 2018 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Syaz351 wrote:
What about the "full" codes in rulesmd & artmd?

mod it yourself
look at other units with similar logic if you don't know how to fully code it.
copy/paste and a little adaptation works wonders.

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